Sceneform SDK for Android was open sourced and archived (github.com/google-ar/sceneform-android-sdk ) with version 1.16.0.
This site (developers.google.com/sceneform ) serves as the documentation archive for the previous version, Sceneform SDK for Android 1.15.0.
Do not use version 1.17.0 of the Sceneform Maven artifacts .
The 1.17.1 Maven artifacts can be used. Other than the version, however, the 1.17.1 artifacts are identical to the 1.15.0 artifacts.
Vertex.UvCoordinate
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Vertex.UvCoordinate represents a texture coordinate for a vertex in Sceneform.
Texture coordinates (x, y) should have values between 0 and 1.
Vertex.UvCoordinate provides x and y fields to represent the coordinate values.
A public constructor allows creating a Vertex.UvCoordinate instance by specifying the x and y values.
Represents a texture Coordinate for a Vertex. Values should be between 0 and 1.
Fields
public
float
x
public
float
y
Inherited Methods
From class
java.lang.Object
Object
clone ()
boolean
void
finalize ()
final
Class <?>
getClass ()
int
hashCode ()
final
void
notify ()
final
void
notifyAll ()
String
toString ()
final
void
wait (long arg0, int arg1)
final
void
wait (long arg0)
final
void
wait ()
Public Constructors
public
Vertex.UvCoordinate
(float x, float y)
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Last updated 2024-06-26 UTC.
[null,null,["Last updated 2024-06-26 UTC."],[],["The `Vertex.UvCoordinate` class represents a texture coordinate for a vertex, with values ranging from 0 to 1. It contains two public float fields, `x` and `y`, representing the horizontal and vertical coordinates respectively. The class also includes a public constructor, `Vertex.UvCoordinate(float x, float y)`, to initialize these coordinates. It inherits standard methods from `java.lang.Object`, such as `equals()`, `hashCode()`, and `toString()`.\n"]]