Controls what settings are used to sample Textures when rendering.
Nested Classes
class | Texture.Sampler.Builder | Builder for constructing Sampler objects. | |
enum | Texture.Sampler.MagFilter | Options for Magnification Filter function. | |
enum | Texture.Sampler.MinFilter | Options for Minification Filter function. | |
enum | Texture.Sampler.WrapMode | Options for Wrap Mode function. |
Public Methods
static Texture.Sampler.Builder |
builder()
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Texture.Sampler.MagFilter |
getMagFilter()
Get the magnification function used whenever the level-of-detail function determines that the
texture should be magnified.
|
Texture.Sampler.MinFilter |
getMinFilter()
Get the minifying function used whenever the level-of-detail function determines that the
texture should be minified.
|
Texture.Sampler.WrapMode |
getWrapModeR()
Get the wrap mode for texture coordinate R.
|
Texture.Sampler.WrapMode |
getWrapModeS()
Get the wrap mode for texture coordinate S.
|
Texture.Sampler.WrapMode |
getWrapModeT()
Get the wrap mode for texture coordinate T.
|
Inherited Methods
Public Methods
public Texture.Sampler.MagFilter getMagFilter ()
Get the magnification function used whenever the level-of-detail function determines that the texture should be magnified.
public Texture.Sampler.MinFilter getMinFilter ()
Get the minifying function used whenever the level-of-detail function determines that the texture should be minified.
public Texture.Sampler.WrapMode getWrapModeR ()
Get the wrap mode for texture coordinate R. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].
public Texture.Sampler.WrapMode getWrapModeS ()
Get the wrap mode for texture coordinate S. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].
public Texture.Sampler.WrapMode getWrapModeT ()
Get the wrap mode for texture coordinate T. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].