- Sceneform SDK for Android was open sourced and archived (github.com/google-ar/sceneform-android-sdk) with version 1.16.0.
- This site (developers.google.com/sceneform) serves as the documentation archive for the previous version, Sceneform SDK for Android 1.15.0.
- Do not use version 1.17.0 of the Sceneform Maven artifacts.
- The 1.17.1 Maven artifacts can be used. Other than the version, however, the 1.17.1 artifacts are identical to the 1.15.0 artifacts.
Texture
Represents a reference to a texture.
Inherited Methods
From class
java.lang.Object
Object
|
clone()
|
boolean
|
|
void
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finalize()
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final
Class<?>
|
getClass()
|
int
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hashCode()
|
final
void
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notify()
|
final
void
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notifyAll()
|
String
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toString()
|
final
void
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wait(long arg0, int arg1)
|
final
void
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wait(long arg0)
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final
void
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wait()
|
Public Methods
Constructs a default texture, if nothing else is set
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Last updated 2024-06-26 UTC.
[null,null,["Last updated 2024-06-26 UTC."],[[["`Texture` represents a reference to a texture in Sceneform."],["It offers a `Builder` class to construct and customize textures."],["`Texture.Sampler` controls how textures are sampled during rendering."],["`Texture.Usage` defines the intended use case for the texture."]]],["The `Texture` class represents a texture reference. It includes nested classes: `Texture.Builder` for creating textures, `Texture.Sampler` for defining sampling settings, and `Texture.Usage` for specifying texture usage types. It has a static public method `builder()` to construct a default texture. Additionally, it inherits methods from the `java.lang.Object` class, like `clone()`, `equals()`, `hashCode()`, and methods for thread management like `wait()` and `notify()`.\n"]]