Type of Light Source
Inherited Methods
Enum Values
public static final Light.Type DIRECTIONAL
Approximates an infinitely far away, purely directional light
public static final Light.Type FOCUSED_SPOTLIGHT
The same as a spotlight with the exception that the apparent lighting stays the same as the
cone angle changes. A spotlight has a position and a direction. Use setInnerConeAngle(float)
and setOuterConeAngle(float)
to control the cone size.
public static final Light.Type POINT
Approximates light radiating in all directions from a single point in space, where the
intensity falls off with the inverse square of the distance. Point lights have a position but
no direction. Use setFalloffRadius(float)
to control the falloff.
public static final Light.Type SPOTLIGHT
Similar to a point light but radiating light in a cone rather than all directions. Note that
as you make the cone wider, the energy is spread causing the lighting to appear dimmer. A
spotlight has a position and a direction. Use setInnerConeAngle(float)
and setOuterConeAngle(float)
to control the cone size.