A bubble is a pop up UI that looks like a speech bubble you would see in a comic. They have a "tail" that points at a block, and a "head" that contains arbitrary svg elements.
If the built-in bubbles don't work for your use case, you
can create a custom bubble by subclassing the Bubble
class.
Create the view
A bubble's view is all of the svg elements that live inside the "head" of the
bubble. These elements are created inside of the bubble's constructor, and they
should be children of the this.contentContainer
element so that they get
automatically cleaned up when the icon is destroyed.
The Blockly.utils.dom
module provides a clean interface
for instantiating svgs.
class MyBubble extends Blockly.bubbles.Bubble {
// See the Blockly.bubbles.Bubble class for information about what these
// parameters are.
constructor(workspace, anchor, ownerRect) {
super(workspace, anchor, ownerRect);
this.text = Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.TEXT,
{'class': 'my-bubble-class'},
this.contentContainer);
const node = Blockly.utils.dom.createTextNode('some text');
this.text.appendChild(node);
}
}
Set the size
The bubble's size needs to be set using setSize
so that the outer
border can properly surround the contents of the bubble. It should be set
during construction, and whenever the size of the UI elements change.
constructor(workspace, anchor, ownerRect) {
// Create the view elements... (see above)
const bbox = this.text.getBBox();
this.setSize(
new Blockly.utils.Size(
bbox.width + Blockly.bubbles.Bubble.BORDER_WIDTH * 2,
bbox.height + Blockly.bubbles.Bubble.BORDER_WIDTH * 2,
),
true
);
}
Dispose of the bubble
Bubbles should clean up any dom elements or external references when they are
disposed. By default, anything that is appended to this.contentContainer
gets
destroyed, but other references need to be manually cleaned up. This should be
done within the dispose
method.
dispose() {
super.dispose();
// Dispose of other references.
this.myArbitraryReference.dispose();
}