您可以向 3D 地图中添加相机路径动画,为用户提供更具沉浸感的体验。相机路径动画可以飞向或环绕地图上的某个点。
以下示例结合了 flyCameraTo 和 flyCameraAround 动画:
查看完整的示例源代码
TypeScript
async function init() { const { Map3DElement } = await google.maps.importLibrary('maps3d'); const map = new Map3DElement({ center: { lat: 37.79810773998413, lng: -122.41784275049939, altitude: 89.08476932205978, }, range: 6062.016931506805, tilt: 81.17100663963272, heading: -56.047035719765596, gestureHandling: 'COOPERATIVE', }); map.mode = 'SATELLITE'; document.body.append(map); // Used for both the fly to function and the location to fly around. const flyToCamera = { center: { lat: 21.263523536467105, lng: -157.80663691939296, altitude: 80.28936069489404, }, range: 1500.8202963253427, tilt: 76.9173260789542, heading: -44.59196007522445, }; // Fly the camera from San Francisco to Hawaii, can be controlled by a button alternatively. map.flyCameraTo({ // Where we are going to. endCamera: flyToCamera, // How long we want the flight to take. durationMillis: 30000, }); // When the animation has completed, fly around the location. map.addEventListener( 'gmp-animationend', () => { map.flyCameraAround({ // Location to fly around. camera: flyToCamera, // Length of time to fly to the location. durationMillis: 50000, // Number of rotations to make in the specified time. repeatCount: 1, }); }, { once: true } ); // Stop animation after flying around. // At any time stop the animation. map.addEventListener('gmp-click', () => { map.stopCameraAnimation(); }); } void init();
JavaScript
async function init() { const { Map3DElement } = await google.maps.importLibrary('maps3d'); const map = new Map3DElement({ center: { lat: 37.79810773998413, lng: -122.41784275049939, altitude: 89.08476932205978, }, range: 6062.016931506805, tilt: 81.17100663963272, heading: -56.047035719765596, gestureHandling: 'COOPERATIVE', }); map.mode = 'SATELLITE'; document.body.append(map); // Used for both the fly to function and the location to fly around. const flyToCamera = { center: { lat: 21.263523536467105, lng: -157.80663691939296, altitude: 80.28936069489404, }, range: 1500.8202963253427, tilt: 76.9173260789542, heading: -44.59196007522445, }; // Fly the camera from San Francisco to Hawaii, can be controlled by a button alternatively. map.flyCameraTo({ // Where we are going to. endCamera: flyToCamera, // How long we want the flight to take. durationMillis: 30000, }); // When the animation has completed, fly around the location. map.addEventListener( 'gmp-animationend', () => { map.flyCameraAround({ // Location to fly around. camera: flyToCamera, // Length of time to fly to the location. durationMillis: 50000, // Number of rotations to make in the specified time. repeatCount: 1, }); }, { once: true } ); // Stop animation after flying around. // At any time stop the animation. map.addEventListener('gmp-click', () => { map.stopCameraAnimation(); }); } void init();
CSS
/* * Always set the map height explicitly to define the size of the div element * that contains the map. */ html, map { height: 100%; } body { height: 100%; margin: 0; padding: 0; }
HTML
<html>
<head>
<title>Map</title>
<link rel="stylesheet" type="text/css" href="./style.css" />
<script type="module" src="./index.js"></script>
<script>
// prettier-ignore
(g=>{var h,a,k,p="The Google Maps JavaScript API",c="google",l="importLibrary",q="__ib__",m=document,b=window;b=b[c]||(b[c]={});var d=b.maps||(b.maps={}),r=new Set,e=new URLSearchParams,u=()=>h||(h=new Promise(async(f,n)=>{await (a=m.createElement("script"));e.set("libraries",[...r]+"");for(k in g)e.set(k.replace(/[A-Z]/g,t=>"_"+t[0].toLowerCase()),g[k]);e.set("callback",c+".maps."+q);a.src=`https://maps.${c}apis.com/maps/api/js?`+e;d[q]=f;a.onerror=()=>h=n(Error(p+" could not load."));a.nonce=m.querySelector("script[nonce]")?.nonce||"";m.head.append(a)}));d[l]?console.warn(p+" only loads once. Ignoring:",g):d[l]=(f,...n)=>r.add(f)&&u().then(()=>d[l](f,...n))})({
key: "AIzaSyA6myHzS10YXdcazAFalmXvDkrYCp5cLc8"
});
</script>
</head>
<body>
<div id="map"></div>
</body>
</html>试用示例
预设的相机路径
Maps JavaScript 中的 3D 地图提供了两条预设的相机路径。您可以通过更改动画时长(从而提高或降低速度)来自定义镜头轨迹,也可以将多个镜头轨迹组合起来,打造更具电影感的体验。
此外,您还可以通过指定 altitudeMode 来控制相机的高度。
Maps JavaScript 中的 3D 地图支持以下相机路径:
flyCameraTo动画从地图中心飞向指定目的地。flyCameraAround动画围绕地图上的某个点旋转指定的圈数。
您可以将这两种可用的路径组合起来,让飞行器飞往某个地图注点,围绕该地图注点旋转,然后在指定的时间停止。
前往
以下代码示例演示了如何为相机设置动画,使其飞到某个位置:
map.flyCameraTo({ // Where we are going to. endCamera: flyToCamera, // How long we want the flight to take. durationMillis: 30000, });
飞来飞去
以下代码示例演示了如何为相机设置动画,使其围绕某个位置飞行:
map.flyCameraAround({ // Location to fly around. camera: flyToCamera, // Length of time to fly to the location. durationMillis: 50000, // Number of rotations to make in the specified time. repeatCount: 1, });
组合动画
以下代码示例演示了如何组合动画,以使相机飞到某个位置,然后在第一个动画结束时围绕该位置旋转:
async function init() { const { Map3DElement } = await google.maps.importLibrary('maps3d'); const map = new Map3DElement({ center: { lat: 37.79810773998413, lng: -122.41784275049939, altitude: 89.08476932205978, }, range: 6062.016931506805, tilt: 81.17100663963272, heading: -56.047035719765596, gestureHandling: 'COOPERATIVE', }); map.mode = 'SATELLITE'; document.body.append(map); // Used for both the fly to function and the location to fly around. const flyToCamera = { center: { lat: 21.263523536467105, lng: -157.80663691939296, altitude: 80.28936069489404, }, range: 1500.8202963253427, tilt: 76.9173260789542, heading: -44.59196007522445, }; // Fly the camera from San Francisco to Hawaii, can be controlled by a button alternatively. map.flyCameraTo({ // Where we are going to. endCamera: flyToCamera, // How long we want the flight to take. durationMillis: 30000, }); // When the animation has completed, fly around the location. map.addEventListener( 'gmp-animationend', () => { map.flyCameraAround({ // Location to fly around. camera: flyToCamera, // Length of time to fly to the location. durationMillis: 50000, // Number of rotations to make in the specified time. repeatCount: 1, }); }, { once: true } ); // Stop animation after flying around. // At any time stop the animation. map.addEventListener('gmp-click', () => { map.stopCameraAnimation(); }); } void init();