AnimationData
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根据您的偏好保存内容并对其进行分类。
继承的方法
继承自类 java.lang.Object
对象
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clone()
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布尔值
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无效
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finalize()
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final Class<?>
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getClass()
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整数
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hashCode()
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final void |
notify()
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final void |
notifyAll()
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字符串
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toString()
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final void |
wait(long arg0、int arg1)
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final void |
wait (long arg0)
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final void |
wait()
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公共方法
public abstract long
getDurationMs
()
public abstract String getName ()
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最后更新时间 (UTC):2022-09-26。
[null,null,["最后更新时间 (UTC):2022-09-26。"],[],["AnimationData is a container holding time-varying, named values within a hierarchy. It's used with ModelAnimator for control and SkeletonNode to represent the hierarchy as Nodes. AnimationData is included within a ModelRenderable. Key actions include retrieving the animation's duration in milliseconds using `getDurationMs()` and obtaining the animation's name with `getName()`. It also has an empty constructor: AnimationData(). The class inherits standard methods from the base java.lang.Object.\n"],null,[]]