为相机路径添加动画效果

请选择平台: Android iOS JavaScript

您可以向 3D 地图中添加相机路径动画,为用户提供更具沉浸感的体验。相机路径动画可以飞向或环绕地图上的某个点。

以下示例结合了 flyCameraToflyCameraAround 动画:

查看完整的示例源代码

TypeScript

async function init() {
    const { Map3DElement } = await google.maps.importLibrary('maps3d');

    const map = new Map3DElement({
        center: {
            lat: 37.79810773998413,
            lng: -122.41784275049939,
            altitude: 89.08476932205978,
        },
        range: 6062.016931506805,
        tilt: 81.17100663963272,
        heading: -56.047035719765596,
        gestureHandling: 'COOPERATIVE',
    });

    map.mode = 'SATELLITE';

    document.body.append(map);

    // Used for both the fly to function and the location to fly around.
    const flyToCamera = {
        center: {
            lat: 21.263523536467105,
            lng: -157.80663691939296,
            altitude: 80.28936069489404,
        },
        range: 1500.8202963253427,
        tilt: 76.9173260789542,
        heading: -44.59196007522445,
    };

    // Fly the camera from San Francisco to Hawaii, can be controlled by a button alternatively.
    map.flyCameraTo({
        // Where we are going to.
        endCamera: flyToCamera,
        // How long we want the flight to take.
        durationMillis: 30000,
    });
    // When the animation has completed, fly around the location.
    map.addEventListener(
        'gmp-animationend',
        () => {
            map.flyCameraAround({
                // Location to fly around.
                camera: flyToCamera,
                // Length of time to fly to the location.
                durationMillis: 50000,
                // Number of rotations to make in the specified time.
                repeatCount: 1,
            });
        },
        { once: true }
    ); // Stop animation after flying around.

    // At any time stop the animation.
    map.addEventListener('gmp-click', () => {
        map.stopCameraAnimation();
    });
}

void init();

JavaScript

async function init() {
    const { Map3DElement } = await google.maps.importLibrary('maps3d');

    const map = new Map3DElement({
        center: {
            lat: 37.79810773998413,
            lng: -122.41784275049939,
            altitude: 89.08476932205978,
        },
        range: 6062.016931506805,
        tilt: 81.17100663963272,
        heading: -56.047035719765596,
        gestureHandling: 'COOPERATIVE',
    });

    map.mode = 'SATELLITE';

    document.body.append(map);

    // Used for both the fly to function and the location to fly around.
    const flyToCamera = {
        center: {
            lat: 21.263523536467105,
            lng: -157.80663691939296,
            altitude: 80.28936069489404,
        },
        range: 1500.8202963253427,
        tilt: 76.9173260789542,
        heading: -44.59196007522445,
    };

    // Fly the camera from San Francisco to Hawaii, can be controlled by a button alternatively.
    map.flyCameraTo({
        // Where we are going to.
        endCamera: flyToCamera,
        // How long we want the flight to take.
        durationMillis: 30000,
    });
    // When the animation has completed, fly around the location.
    map.addEventListener(
        'gmp-animationend',
        () => {
            map.flyCameraAround({
                // Location to fly around.
                camera: flyToCamera,
                // Length of time to fly to the location.
                durationMillis: 50000,
                // Number of rotations to make in the specified time.
                repeatCount: 1,
            });
        },
        { once: true }
    ); // Stop animation after flying around.

    // At any time stop the animation.
    map.addEventListener('gmp-click', () => {
        map.stopCameraAnimation();
    });
}

void init();

CSS

/* 
 * Always set the map height explicitly to define the size of the div element
 * that contains the map. 
 */
html,
map {
    height: 100%;
}
body {
    height: 100%;
    margin: 0;
    padding: 0;
}

HTML

<html>
    <head>
        <title>Map</title>

        <link rel="stylesheet" type="text/css" href="./style.css" />
        <script type="module" src="./index.js"></script>
        <script>
            // prettier-ignore
            (g=>{var h,a,k,p="The Google Maps JavaScript API",c="google",l="importLibrary",q="__ib__",m=document,b=window;b=b[c]||(b[c]={});var d=b.maps||(b.maps={}),r=new Set,e=new URLSearchParams,u=()=>h||(h=new Promise(async(f,n)=>{await (a=m.createElement("script"));e.set("libraries",[...r]+"");for(k in g)e.set(k.replace(/[A-Z]/g,t=>"_"+t[0].toLowerCase()),g[k]);e.set("callback",c+".maps."+q);a.src=`https://maps.${c}apis.com/maps/api/js?`+e;d[q]=f;a.onerror=()=>h=n(Error(p+" could not load."));a.nonce=m.querySelector("script[nonce]")?.nonce||"";m.head.append(a)}));d[l]?console.warn(p+" only loads once. Ignoring:",g):d[l]=(f,...n)=>r.add(f)&&u().then(()=>d[l](f,...n))})({
                key: "AIzaSyA6myHzS10YXdcazAFalmXvDkrYCp5cLc8"
            });
        </script>
    </head>
    <body>
        <div id="map"></div>
    </body>
</html>

试用示例

预设的相机路径

Maps JavaScript 中的 3D 地图提供了两条预设的相机路径。您可以通过更改动画时长(从而提高或降低速度)来自定义镜头轨迹,也可以将多个镜头轨迹组合起来,打造更具电影感的体验。 此外,您还可以通过指定 altitudeMode 来控制相机的高度。

Maps JavaScript 中的 3D 地图支持以下相机路径:

  • flyCameraTo 动画从地图中心飞向指定目的地。
  • flyCameraAround 动画围绕地图上的某个点旋转指定的圈数。

您可以将这两种可用的路径组合起来,让飞行器飞往某个地图注点,围绕该地图注点旋转,然后在指定的时间停止。

前往

以下代码示例演示了如何为相机设置动画,使其飞到某个位置:

map.flyCameraTo({
    // Where we are going to.
    endCamera: flyToCamera,
    // How long we want the flight to take.
    durationMillis: 30000,
});

飞来飞去

以下代码示例演示了如何为相机设置动画,使其围绕某个位置飞行:

map.flyCameraAround({
    // Location to fly around.
    camera: flyToCamera,
    // Length of time to fly to the location.
    durationMillis: 50000,
    // Number of rotations to make in the specified time.
    repeatCount: 1,
});

组合动画

以下代码示例演示了如何组合动画,以使相机飞到某个位置,然后在第一个动画结束时围绕该位置旋转:

async function init() {
    const { Map3DElement } = await google.maps.importLibrary('maps3d');

    const map = new Map3DElement({
        center: {
            lat: 37.79810773998413,
            lng: -122.41784275049939,
            altitude: 89.08476932205978,
        },
        range: 6062.016931506805,
        tilt: 81.17100663963272,
        heading: -56.047035719765596,
        gestureHandling: 'COOPERATIVE',
    });

    map.mode = 'SATELLITE';

    document.body.append(map);

    // Used for both the fly to function and the location to fly around.
    const flyToCamera = {
        center: {
            lat: 21.263523536467105,
            lng: -157.80663691939296,
            altitude: 80.28936069489404,
        },
        range: 1500.8202963253427,
        tilt: 76.9173260789542,
        heading: -44.59196007522445,
    };

    // Fly the camera from San Francisco to Hawaii, can be controlled by a button alternatively.
    map.flyCameraTo({
        // Where we are going to.
        endCamera: flyToCamera,
        // How long we want the flight to take.
        durationMillis: 30000,
    });
    // When the animation has completed, fly around the location.
    map.addEventListener(
        'gmp-animationend',
        () => {
            map.flyCameraAround({
                // Location to fly around.
                camera: flyToCamera,
                // Length of time to fly to the location.
                durationMillis: 50000,
                // Number of rotations to make in the specified time.
                repeatCount: 1,
            });
        },
        { once: true }
    ); // Stop animation after flying around.

    // At any time stop the animation.
    map.addEventListener('gmp-click', () => {
        map.stopCameraAnimation();
    });
}

void init();