Solusi program linear. Contoh di bawah ini menyelesaikan program linear berikut:
Dua variabel, x
dan y
:
0 ≤ x ≤ 10
0 ≤ y ≤ 5
Batasan:
0 ≤ 2 * x + 5 * y ≤ 10
0 ≤ 10 * x + 3 * y ≤ 20
Tujuan:
Maksimalkan x + y
const engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), // addConstraint(), etc. Add two variables, 0 <= x <= 10 and 0 <= y <= 5 engine.addVariable('x', 0, 10); engine.addVariable('y', 0, 5); // Create the constraint: 0 <= 2 * x + 5 * y <= 10 let constraint = engine.addConstraint(0, 10); constraint.setCoefficient('x', 2); constraint.setCoefficient('y', 5); // Create the constraint: 0 <= 10 * x + 3 * y <= 20 constraint = engine.addConstraint(0, 20); constraint.setCoefficient('x', 10); constraint.setCoefficient('y', 3); // Set the objective to be x + y engine.setObjectiveCoefficient('x', 1); engine.setObjectiveCoefficient('y', 1); // Engine should maximize the objective engine.setMaximization(); // Solve the linear program const solution = engine.solve(); if (!solution.isValid()) { Logger.log(`No solution ${solution.getStatus()}`); } else { Logger.log(`Objective value: ${solution.getObjectiveValue()}`); Logger.log(`Value of x: ${solution.getVariableValue('x')}`); Logger.log(`Value of y: ${solution.getVariableValue('y')}`); }
Metode
Metode | Jenis hasil yang ditampilkan | Deskripsi singkat |
---|---|---|
get | Number | Mendapatkan nilai fungsi tujuan dalam solusi saat ini. |
get | Status | Mendapatkan status solusi. |
get | Number | Mendapatkan nilai variabel dalam solusi yang dibuat oleh panggilan terakhir ke Linear . |
is | Boolean | Menentukan apakah solusi tersebut dapat dilakukan atau optimal. |
Dokumentasi mendetail
getObjectiveValue()
Mendapatkan nilai fungsi tujuan dalam solusi saat ini.
const engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), // addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program const solution = engine.solve(); Logger.log(`ObjectiveValue: ${solution.getObjectiveValue()}`);
Pulang pergi
Number
— nilai fungsi tujuan
getStatus()
Mendapatkan status solusi. Sebelum menyelesaikan masalah, statusnya akan menjadi NOT_SOLVED
.
const engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), // addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program const solution = engine.solve(); const status = solution.getStatus(); if (status !== LinearOptimizationService.Status.FEASIBLE && status !== LinearOptimizationService.Status.OPTIMAL) { throw `No solution ${status}`; } Logger.log(`Status: ${status}`);
Pulang pergi
Status
— status solver
getVariableValue(variableName)
Mendapatkan nilai variabel dalam solusi yang dibuat oleh panggilan terakhir ke Linear
.
const engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), // addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program const solution = engine.solve(); Logger.log(`Value of x: ${solution.getVariableValue('x')}`);
Parameter
Nama | Jenis | Deskripsi |
---|---|---|
variable | String | nama variabel |
Pulang pergi
Number
— nilai variabel dalam solusi
isValid()
Menentukan apakah solusi tersebut dapat dilakukan atau optimal.
const engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), // addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program const solution = engine.solve(); if (!solution.isValid()) { throw `No solution ${solution.getStatus()}`; }
Pulang pergi
Boolean
— true
jika solusi valid (Status.FEASIBLE
atau
Status.OPTIMAL
); false
jika tidak