gvr:: AudioApi
#include <gvr_audio.h>
This is a convenience C++ wrapper for the Audio C API.
Summary
This wrapper strategy prevents ABI compatibility issues between compilers by ensuring that the interface between client code and the implementation code in libgvr.so is a pure C interface. The translation from C++ calls to C calls provided by this wrapper runs entirely in the client's binary and is compiled by the client's compiler.
Methods in this class are only documented insofar as the C++ wrapping logic is concerned; for information about the method itself, please refer to the corresponding function in the C API.
THREADING: this class is thread-safe and reentrant after initialized with Init().
Inheritance
Inherits from: gvr::WrapperBase< gvr_audio_context, gvr_audio_destroy >
Public functions |
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CreateSoundObject(const std::string & filename)
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AudioSourceId
Returns a new sound object.
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CreateSoundfield(const std::string & filename)
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AudioSourceId
Returns a new sound field.
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CreateStereoSound(const std::string & filename)
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AudioSourceId
Returns a new stereo sound.
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EnableRoom(bool enable)
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void
Turns on/off the room reverberation effect.
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EnableStereoSpeakerMode(bool enable)
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void
Enables the stereo speaker mode.
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Init(JNIEnv *env, jobject android_context, jobject class_loader, AudioRenderingMode rendering_mode)
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bool
Creates and initializes a gvr_audio_context.
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IsSoundPlaying(AudioSourceId source_id) const
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bool
Checks if a sound is playing.
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IsSourceIdValid(AudioSourceId source_id)
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bool
Checks if a source is in a valid playable state.
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Pause()
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void
Pauses the audio engine.
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PauseSound(AudioSourceId source_id)
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void
Pauses the playback of a sound.
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PlaySound(AudioSourceId source_id, bool looping_enabled)
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void
Starts the playback of a sound.
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PreloadSoundfile(const std::string & filename)
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bool
Preloads a local sound file.
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Resume()
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void
Resumes the audio engine.
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ResumeSound(AudioSourceId source_id)
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void
Resumes the playback of a sound.
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SetHeadPose(const Mat4f & head_pose_matrix)
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void
Sets the head position from a matrix representation.
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SetMasterVolume(float volume)
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void
Changes the master volume.
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SetRoomProperties(float size_x, float size_y, float size_z, gvr_audio_material_type wall_material, gvr_audio_material_type ceiling_material, gvr_audio_material_type floor_material)
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void
Sets the room properties describing the dimensions and surface materials of a given room.
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SetRoomReverbAdjustments(float gain, float time_adjust, float brightness_adjust)
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void
Adjusts the properties of the current reverb, allowing changes to the reverb's gain, duration and low/high frequency balance.
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SetSoundObjectDirectivity(AudioSourceId sound_object_id, float alpha, float order)
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void
Sets directivity constants for an existing sound object.
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SetSoundObjectDistanceRolloffModel(AudioSourceId sound_object_id, gvr_audio_distance_rolloff_type rolloff_model, float min_distance, float max_distance)
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void
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SetSoundObjectPosition(AudioSourceId sound_object_id, float x, float y, float z)
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void
Repositions an existing sound object.
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SetSoundObjectRotation(AudioSourceId sound_object_id, const Quatf & sound_object_quat)
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void
Sets the rotation for an existing sound object.
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SetSoundVolume(AudioSourceId source_id, float volume)
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void
Changes the volume of an existing sound.
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SetSoundfieldRotation(AudioSourceId soundfield_id, const Quatf & soundfield_rotation)
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void
Rotates an existing soundfield.
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StopSound(AudioSourceId source_id)
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void
Stops the playback of a sound.
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UnloadSoundfile(const std::string & filename)
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void
Unloads a previously preloaded sample from memory.
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Update()
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void
For more information, see gvr_audio_update().
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Public functions
CreateSoundObject
AudioSourceId CreateSoundObject( const std::string & filename )
Returns a new sound object.
For more information, see gvr_audio_create_sound_object().
CreateSoundfield
AudioSourceId CreateSoundfield( const std::string & filename )
Returns a new sound field.
For more information, see gvr_audio_create_soundfield().
CreateStereoSound
AudioSourceId CreateStereoSound( const std::string & filename )
Returns a new stereo sound.
For more information, see gvr_audio_create_stereo_sound().
EnableRoom
void EnableRoom( bool enable )
Turns on/off the room reverberation effect.
For more information, see gvr_audio_enable_room().
EnableStereoSpeakerMode
void EnableStereoSpeakerMode( bool enable )
Enables the stereo speaker mode.
For more information see gvr_audio_enable_stereo_speaker_mode().
Init
bool Init( JNIEnv *env, jobject android_context, jobject class_loader, AudioRenderingMode rendering_mode )
Creates and initializes a gvr_audio_context.
For more information, see gvr_audio_create().
IsSoundPlaying
bool IsSoundPlaying( AudioSourceId source_id ) const
Checks if a sound is playing.
For more information, see gvr_audio_is_sound_playing().
IsSourceIdValid
bool IsSourceIdValid( AudioSourceId source_id )
Checks if a source is in a valid playable state.
For more information, see gvr_audio_is_source_id_valid().
PauseSound
void PauseSound( AudioSourceId source_id )
Pauses the playback of a sound.
For more information, see gvr_audio_pause_sound().
PlaySound
void PlaySound( AudioSourceId source_id, bool looping_enabled )
Starts the playback of a sound.
For more information, see gvr_audio_play_sound().
PreloadSoundfile
bool PreloadSoundfile( const std::string & filename )
Preloads a local sound file.
For more information, see gvr_audio_preload_soundfile().
ResumeSound
void ResumeSound( AudioSourceId source_id )
Resumes the playback of a sound.
For more information, see gvr_audio_resume_sound().
SetHeadPose
void SetHeadPose( const Mat4f & head_pose_matrix )
Sets the head position from a matrix representation.
For more information, see gvr_audio_set_head_pose().
SetMasterVolume
void SetMasterVolume( float volume )
Changes the master volume.
For more information, see gvr_audio_set_master_volume().
SetRoomProperties
void SetRoomProperties( float size_x, float size_y, float size_z, gvr_audio_material_type wall_material, gvr_audio_material_type ceiling_material, gvr_audio_material_type floor_material )
Sets the room properties describing the dimensions and surface materials of a given room.
For more information, see gvr_audio_set_room_properties().
SetRoomReverbAdjustments
void SetRoomReverbAdjustments( float gain, float time_adjust, float brightness_adjust )
Adjusts the properties of the current reverb, allowing changes to the reverb's gain, duration and low/high frequency balance.
For more information see gvr_audio_set_room_reverb_adjustments().
SetSoundObjectDirectivity
void SetSoundObjectDirectivity( AudioSourceId sound_object_id, float alpha, float order )
Sets directivity constants for an existing sound object.
For more information, see gvr_audio_set_sound_object_directivity.
SetSoundObjectDistanceRolloffModel
void SetSoundObjectDistanceRolloffModel( AudioSourceId sound_object_id, gvr_audio_distance_rolloff_type rolloff_model, float min_distance, float max_distance )
SetSoundObjectPosition
void SetSoundObjectPosition( AudioSourceId sound_object_id, float x, float y, float z )
Repositions an existing sound object.
For more information, see gvr_audio_set_sound_object_position().
SetSoundObjectRotation
void SetSoundObjectRotation( AudioSourceId sound_object_id, const Quatf & sound_object_quat )
Sets the rotation for an existing sound object.
For more information, see gvr_audio_set_sound_object_rotation.
SetSoundVolume
void SetSoundVolume( AudioSourceId source_id, float volume )
Changes the volume of an existing sound.
For more information, see gvr_audio_set_sound_volume().
SetSoundfieldRotation
void SetSoundfieldRotation( AudioSourceId soundfield_id, const Quatf & soundfield_rotation )
Rotates an existing soundfield.
For more information, see gvr_audio_set_soundfield_rotation().
StopSound
void StopSound( AudioSourceId source_id )
Stops the playback of a sound.
For more information, see gvr_audio_stop_sound().
UnloadSoundfile
void UnloadSoundfile( const std::string & filename )
Unloads a previously preloaded sample from memory.
For more information, see gvr_audio_preload_soundfile().