Single frame acquired from the swap chain. The frame contains one or more buffers that are drawn by the application and are then composited and lens distorted by the SDK.
Public Methods
void |
bindBuffer(int bufferIndex)
Binds a pixel buffer that is part of the frame to the OpenGL framebuffer.
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void |
getBufferSize(int bufferIndex, Point sizeOut)
Returns the dimensions of the pixel buffer with the specified index.
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int |
getFramebufferObject(int bufferIndex)
Gets the name (ID) of the framebuffer object associated with the specified buffer.
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void |
submit(BufferViewportList viewportList, float[] headSpaceFromStartSpace)
Submits the frame for lens distortion and display on the screen.
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void |
unbind()
Unbinds any buffers bound from this frame and binds the default OpenGL framebuffer
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Inherited Methods
Public Methods
public void bindBuffer (int bufferIndex)
Binds a pixel buffer that is part of the frame to the OpenGL framebuffer.
Parameters
bufferIndex | Index of the GVR buffer to bind. |
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public void getBufferSize (int bufferIndex, Point sizeOut)
Returns the dimensions of the pixel buffer with the specified index.
Note: A frame that was acquired before resizing a swap chain buffer will not be resized until it is submitted to the swap chain.
Parameters
bufferIndex | Index of the pixel buffer to inspect. |
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sizeOut | The (output) dimensions of the specified buffer. |
public int getFramebufferObject (int bufferIndex)
Gets the name (ID) of the framebuffer object associated with the specified buffer. The OpenGL state is not modified.
Parameters
bufferIndex | Index of the associated GVR buffer. |
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Returns
- OpenGL object name (ID) of a framebuffer object which can be used to render into the buffer. The ID is valid only until the frame is submitted.
public void submit (BufferViewportList viewportList, float[] headSpaceFromStartSpace)
Submits the frame for lens distortion and display on the screen.
Note: On Cardboard devices, this method makes OpenGL commands in the current thread's GL context; this can affect various GL state such as texture bindings, depth testing, backface culling, and blending.
Parameters
viewportList | List of mappings between regions of buffers in the frame and the viewer's field of view. |
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headSpaceFromStartSpace | the 4x4, column-major transform with which the frame was
rendered, representing the transform from start space (space with head at the origin at
last tracking reset) to head space (space with head at the origin and axes aligned to the
view vector). This should typically be the transform returned by getHeadSpaceFromStartSpaceTransform(float[], long) .
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public void unbind ()
Unbinds any buffers bound from this frame and binds the default OpenGL framebuffer