gvr::
#include <gvr_audio_surround.h>This is a convenience C++ wrapper for the Audio Surround C API.
Summary
This wrapper strategy prevents ABI compatibility issues between compilers by ensuring that the interface between client code and the implementation code in libgvr.so is a pure C interface. The translation from C++ calls to C calls provided by this wrapper runs entirely in the client's binary and is compiled by the client's compiler.
Methods in this class are only documented insofar as the C++ wrapping logic is concerned; for information about the method itself, please refer to the corresponding function in the C API.
THREADING: this class is thread-safe and reentrant after initialized with Init().
Inheritance
Inherits from: gvr::WrapperBase< gvr_audio_surround_context, gvr_audio_surround_destroy >| Public functions | |
|---|---|
| AddInterleavedInput(const int16_t *input_buffer_ptr, int64_t num_samples) | int64_tAdds interleaved audio data to the renderer.  | 
| Clear() | voidRemoves all buffered input and processed output buffers from the buffer queues.  | 
| GetAvailableInputSizeSamples() const  | int64_tReturns the number of samples the input buffer is currently able to consume.  | 
| GetAvailableOutputSizeSamples() const  | int64_tReturns the number of samples available in the output buffer.  | 
| GetInterleavedOutput(int16_t *output_buffer_ptr, int64_t num_samples) | int64_tGets a processed output buffer in interleaved format.  | 
| Init(AudioSurroundFormat surround_format, int32_t num_input_channels, int32_t frames_per_buffer, int sample_rate_hz) | boolCreates and initializes a gvr_audio_context.  | 
| SetHeadRotation(float w, float x, float y, float z) | voidUpdates the head rotation.  | 
| TriggerProcessing() | boolTriggers the processing of data that has been input but not yet processed.  | 
Public functions
AddInterleavedInput
int64_t AddInterleavedInput( const int16_t *input_buffer_ptr, int64_t num_samples )
Adds interleaved audio data to the renderer.
For more information, see gvr_audio_surround_add_interleaved_input().
Clear
void Clear()
Removes all buffered input and processed output buffers from the buffer queues.
For more information, see gvr_audio_surround_clear().
GetAvailableInputSizeSamples
int64_t GetAvailableInputSizeSamples() const
Returns the number of samples the input buffer is currently able to consume.
For more information, see gvr_audio_surround_get_available_input_size_samples().
GetAvailableOutputSizeSamples
int64_t GetAvailableOutputSizeSamples() const
Returns the number of samples available in the output buffer.
For more information, see gvr_audio_surround_get_available_output_size_samples().
GetInterleavedOutput
int64_t GetInterleavedOutput( int16_t *output_buffer_ptr, int64_t num_samples )
Gets a processed output buffer in interleaved format.
For more information, see gvr_audio_surround_get_interleaved_output().
Init
bool Init( AudioSurroundFormat surround_format, int32_t num_input_channels, int32_t frames_per_buffer, int sample_rate_hz )
Creates and initializes a gvr_audio_context.
For more information, see gvr_audio_surround_create().
SetHeadRotation
void SetHeadRotation( float w, float x, float y, float z )
Updates the head rotation.
For more information, see gvr_audio_surround_set_head_rotation().
TriggerProcessing
bool TriggerProcessing()
Triggers the processing of data that has been input but not yet processed.
For more information, see gvr_audio_surround_trigger_processing().