gvr:: AudioSurroundApi
#include <gvr_audio_surround.h>
This is a convenience C++ wrapper for the Audio Surround C API.
Summary
This wrapper strategy prevents ABI compatibility issues between compilers by ensuring that the interface between client code and the implementation code in libgvr.so is a pure C interface. The translation from C++ calls to C calls provided by this wrapper runs entirely in the client's binary and is compiled by the client's compiler.
Methods in this class are only documented insofar as the C++ wrapping logic is concerned; for information about the method itself, please refer to the corresponding function in the C API.
THREADING: this class is thread-safe and reentrant after initialized with Init().
Inheritance
Inherits from: gvr::WrapperBase< gvr_audio_surround_context, gvr_audio_surround_destroy >
Public functions |
|
---|---|
AddInterleavedInput(const int16_t *input_buffer_ptr, int64_t num_samples)
|
int64_t
Adds interleaved audio data to the renderer.
|
Clear()
|
void
Removes all buffered input and processed output buffers from the buffer queues.
|
GetAvailableInputSizeSamples() const
|
int64_t
Returns the number of samples the input buffer is currently able to consume.
|
GetAvailableOutputSizeSamples() const
|
int64_t
Returns the number of samples available in the output buffer.
|
GetInterleavedOutput(int16_t *output_buffer_ptr, int64_t num_samples)
|
int64_t
Gets a processed output buffer in interleaved format.
|
Init(AudioSurroundFormat surround_format, int32_t num_input_channels, int32_t frames_per_buffer, int sample_rate_hz)
|
bool
Creates and initializes a gvr_audio_context.
|
SetHeadRotation(float w, float x, float y, float z)
|
void
Updates the head rotation.
|
TriggerProcessing()
|
bool
Triggers the processing of data that has been input but not yet processed.
|
Public functions
AddInterleavedInput
int64_t AddInterleavedInput( const int16_t *input_buffer_ptr, int64_t num_samples )
Adds interleaved audio data to the renderer.
For more information, see gvr_audio_surround_add_interleaved_input().
Clear
void Clear()
Removes all buffered input and processed output buffers from the buffer queues.
For more information, see gvr_audio_surround_clear().
GetAvailableInputSizeSamples
int64_t GetAvailableInputSizeSamples() const
Returns the number of samples the input buffer is currently able to consume.
For more information, see gvr_audio_surround_get_available_input_size_samples().
GetAvailableOutputSizeSamples
int64_t GetAvailableOutputSizeSamples() const
Returns the number of samples available in the output buffer.
For more information, see gvr_audio_surround_get_available_output_size_samples().
GetInterleavedOutput
int64_t GetInterleavedOutput( int16_t *output_buffer_ptr, int64_t num_samples )
Gets a processed output buffer in interleaved format.
For more information, see gvr_audio_surround_get_interleaved_output().
Init
bool Init( AudioSurroundFormat surround_format, int32_t num_input_channels, int32_t frames_per_buffer, int sample_rate_hz )
Creates and initializes a gvr_audio_context.
For more information, see gvr_audio_surround_create().
SetHeadRotation
void SetHeadRotation( float w, float x, float y, float z )
Updates the head rotation.
For more information, see gvr_audio_surround_set_head_rotation().
TriggerProcessing
bool TriggerProcessing()
Triggers the processing of data that has been input but not yet processed.
For more information, see gvr_audio_surround_trigger_processing().