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      GvrEditorEmulator prefab
      Provides in-editor emulation of head movement and controller input. Consider using Instant Preview, which is included in the SDK, instead.
When enabled in your scene in play mode in the editor, allows you to control head movement by moving the mouse while holding the ALT or CTRL keys, and emuator controller movement using the Controller Emulator companion app. This prefab does nothing when running on-device.
      Prefab Hierarchy
      
        
          | Game object name | 
          Description | 
        
        
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          Contains GvrEditorEmulator script component that is responsible for emulating head and controller movement in the editor. Consider using Instant Preview, which is included in the SDK, instead.  | 
        
      
      GvrEditorEmulator game object
      Contains GvrEditorEmulator script component that is responsible for emulating head and controller movement in the editor. Consider using Instant Preview, which is included in the SDK, instead.
      Components:
        GvrEditorEmulator,
        UnityEngine.Transform
      
     
  
  
  
 
  
    
    
      
       
    
    
  
  
  All rights reserved. Java is a registered trademark of Oracle and/or its affiliates.
  Last updated 2024-10-09 UTC.
  
  
  
    
      [null,null,["Last updated 2024-10-09 UTC."],[],["The `GvrEditorEmulator` prefab facilitates in-editor emulation of head and controller movements. While in play mode, holding ALT or CTRL and moving the mouse controls head movement.  Controller movement is emulated via the `Controller Emulator` app.  The prefab's core component, `GvrEditorEmulator` script, handles this functionality, and it is only active in the editor and is inactive on devices. Instant Preview is included in the SDK as an alternative.\n"]]