GoogleVR.Beta
Daydream Beta API.
Summary
This API surface is for experimental purposes and may change or be removed in any future release without forewarning.
Enumerations |
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GvrBetaFeature{
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enum Types of Daydream features that the user can enable or disable at runtime. |
GvrBetaSeeThroughCameraMode{
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enum The different supported appearances that determine how see-through camera frames will be drawn. |
GvrBetaSeeThroughSceneType{
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enum The different scene types that an app can have. |
Classes |
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GoogleVR. |
Daydream controller beta API. |
GoogleVR. |
A beta library for multiple 6DoF controller visuals. |
GoogleVR. |
Daydream headset beta API. |
GoogleVR. |
Daydream beta settings API. |
GoogleVR. |
Class extension for |
Enumerations
GvrBetaFeature
GvrBetaFeature
Types of Daydream features that the user can enable or disable at runtime.
Matches the C API enum gvr_runtime_feature
.
Properties | |
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SeeThrough
|
The see-through feature. |
GvrBetaSeeThroughCameraMode
GvrBetaSeeThroughCameraMode
The different supported appearances that determine how see-through camera frames will be drawn.
Matches the C API enum gvr_beta_see_through_camera_mode
.
GvrBetaSeeThroughSceneType
GvrBetaSeeThroughSceneType
The different scene types that an app can have.
These control where the scene is rendered from. Generally in a virtual scene the scene should be rendered from the users' eyes while an augmented scene should be rendered from the camera's position to match the see-through images. More details can be found in the online developer documentation.
Properties | |
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Augmented
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Augmented scene type with virtual objects. This represents a scene that is primarily see-through with sparse virtual objects inside the real environment. Head poses are adjusted based on camera geometry to make virtual objects track properly with the real environment. |
Virtual
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Virtual scene type. This represents a scene either composed entirely of virtual objects with no see-through or a scene that is primarily virtual with small cut outs for see-through. No head pose adjustments are applied with this scene type. |