Page Summary
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This document provides a reference for the
GVRHeadTransform.hfile, focusing on head transformation within a VR environment. -
It details the
GVRHeadTransformclass andGVRFieldOfViewstruct, which handle head tracking and field of view respectively. -
A
GVREyeenum is defined to represent the different eyes (left or right) for stereoscopic rendering.
GVRHeadTransform.h File. More...
Classes | |
| struct | GVRFieldOfView |
Defines a struct to hold half field of view angles, in degrees, for an GVREye eye. More... | |
| class | GVRHeadTransform |
| Defines a class to represent the head transformation for a render frame. More... | |
Functions | |
| typedef | NS_ENUM (NSInteger, GVREye) |
Detailed Description
GVRHeadTransform.h File.