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GvrHeadset prefab
Required to access positional tracking features for Daydream Standalone headsets. Ensures that the GvrHeadset
API is available to your app.
Only one instance of this prefab is allowed in the scene. Additional instances are automatically destroyed.
Prefab Hierarchy
Game object name |
Description |
|
Holds the GvrHeadset API singleton. Provides static methods to determine whether positional tracking is supported, size and shape of the safety cycliner, and estimated floor height. |
GvrHeadset game object
Holds the GvrHeadset
API singleton. Provides static methods to determine whether positional tracking is supported, size and shape of the safety cycliner, and estimated floor height.
Components:
GvrHeadset,
UnityEngine.Transform
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Last updated 2024-10-09 UTC.
[null,null,["Last updated 2024-10-09 UTC."],[[["The `GvrHeadset` prefab enables positional tracking for Daydream Standalone headsets and provides access to the `GvrHeadset` API."],["Only one instance of this prefab is allowed in a scene, ensuring the singleton pattern for the `GvrHeadset` API."],["The prefab includes the `GvrHeadset` component, offering methods to check for positional tracking support, safety cylinder properties, and estimated floor height."]]],["The `GvrHeadset` prefab is essential for accessing positional tracking on Daydream Standalone headsets, ensuring the availability of the `GvrHeadset` API. Only one instance is permitted in a scene; extras are deleted. The `GvrHeadset` game object, which is part of this prefab, contains the `GvrHeadset` API singleton. It offers static methods to ascertain positional tracking support, safety cylinder dimensions, and estimated floor height. Its components include the GvrHeadset script and Unity's Transform component.\n"]]