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Google VR NDK Reference
C and C++ reference pages for the Google VR NDK.
Modules
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Controller API
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This is the Controller C API, which allows access to a VR controller. |
GVR Beta APIs
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These are Beta APIs that are likely to change between releases. |
Gesture C API
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The Gesture C API allows clients to recognize touchpad and button gestures from a controller. |
Google VR Base C API
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This is the Google VR C API. |
Google VR Types
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Various types used in the Google VR NDK. |
Head Mounted Display
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Functions for managing viewer information. |
Head tracking
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Functions for managing head tracking. |
Spatial Audio API
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This is the GVR Audio C API, a spatial audio rendering engine, optimized for mobile VR. |
Surround Renderer API
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This is the GVR Binaural Surround Renderer C API which reads in PCM buffers of surround sound as well as ambisonic soundfield content to render binaural stereo. |
Swap chains and frames
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Functions to create a swap chain, manipulate it and submit frames for lens distortion and presentation on the screen. |
Viewports and viewport lists
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Objects to define the mapping between the application's rendering output and the user's field of view. |
Classes
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gvr::AudioApi
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This is a convenience C++ wrapper for the Audio C API. |
gvr::AudioSurroundApi
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This is a convenience C++ wrapper for the Audio Surround C API. |
gvr::BufferSpec
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Convenience C++ wrapper for gvr_buffer_spec, an opaque pixel buffer specification. |
gvr::BufferViewport
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Convenience C++ wrapper for the opaque gvr_buffer_viewport type. |
gvr::BufferViewportList
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Convenience C++ wrapper for the opaque gvr_buffer_viewport_list type. |
gvr::ControllerApi
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This is a convenience C++ wrapper for the Controller C API. |
gvr::ControllerState
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Convenience C++ wrapper for the opaque gvr_controller_state type. |
gvr::Frame
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Convenience C++ wrapper for gvr_frame, which represents a single frame acquired for rendering from the swap chain. |
gvr::GestureApi
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This is a convenience C++ wrapper for the Gesture C API. |
gvr::GvrApi
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This is a convenience C++ wrapper for the Google VR C API. |
gvr::Properties
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Convenience C++ wrapper for gvr_properties. |
gvr::SwapChain
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Convenience C++ wrapper for gvr_swap_chain, which represents a queue of frames. |
gvr::UserPrefs
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Convenience C++ wrapper for gvr_user_prefs. |
gvr::WrapperBase
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Base class for all C++ wrapper objects. |
Structs
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gvr_clock_time_point
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A monotonic system time representation. |
gvr_event
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Container for various GVR-events to which the client can optionally respond. |
gvr_mat4f
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A floating point 4x4 matrix stored in row-major form. |
gvr_quatf
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A floating point quaternion, in JPL format. |
gvr_recenter_event_data
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Event data associated with a GVR_EVENT_RECENTER event, which indicates head tracking recentering. |
gvr_rectf
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A floating point 2D rect. |
gvr_recti
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An integral 2D rect. Used for window bounds in pixels. |
gvr_sizei
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An integral 2D size. Used for render target sizes. |
gvr_value
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A generic container for various pure value types. |
gvr_vec2f
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A floating point 2D vector. |
gvr_vec3f
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A floating point 3D vector. |
gvr_version_
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Version information for the Google VR API. |
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Last updated 2024-10-09 UTC.
[null,null,["Last updated 2024-10-09 UTC."],[[["This webpage provides C and C++ reference documentation for the Google VR NDK."],["It includes API references for key VR functionalities like controllers, head tracking, and spatial audio."],["Developers can find detailed information on classes, structs, and modules for building VR applications with the Google VR NDK."],["The documentation covers various aspects such as managing viewer information, recognizing gestures, and rendering frames for VR experiences."]]],["The Google VR NDK offers C and C++ APIs for developing VR applications. Key actions include accessing VR controllers, managing head tracking and viewer information, and recognizing controller gestures. It supports spatial audio rendering and binaural surround sound processing. Developers can create swap chains, manipulate frames for lens distortion, and define viewports for rendering. The API also includes various types, classes, and structs to represent time, matrices, vectors, events, and user preferences, providing foundational VR functionalities.\n"]]