gvr_rectf
#include <gvr_types.h>
A floating point 2D rect.
Summary
Used for field of view, and also for ranges in texture space. When used for a field of view, all angles are in positive degrees from the optical axis.
Public attributes |
|
---|---|
bottom
|
float
|
left
|
float
|
right
|
float
|
top
|
float
|
Public attributes
bottom
float gvr_rectf::bottom
left
float gvr_rectf::left
right
float gvr_rectf::right
top
float gvr_rectf::top