GvrLaserPointer
Implementation of GvrBasePointer for a laser pointer visual.
Summary
This script should be attached to the controller object. The laser visual is important to help users locate their cursor when its not directly in their field of view.
Inheritance
Inherits from: GvrBasePointer
Public attributes |
|
---|---|
defaultReticleDistance = 20.0f
|
float
Distance from the pointer that the reticle will be drawn at when hitting nothing.
|
maxPointerDistance = 20.0f
|
float
Maximum distance from the pointer that raycast hits will be detected.
|
overrideCameraRayIntersectionDistance
|
float
By default, the length of the laser is used as the CameraRayIntersectionDistance.
|
Properties |
|
---|---|
CameraRayIntersectionDistance
|
override float
|
LaserVisual
|
Gets the visual object for the laser beam.
|
MaxPointerDistance
|
override float
|
Public functions |
|
---|---|
GetPointerRadius(out float enterRadius, out float exitRadius)
|
virtual override void
Return the radius of the pointer.
|
OnPointerClickDown()
|
virtual override void
Called when a click is initiated.
|
OnPointerClickUp()
|
virtual override void
Called when click is finished.
|
OnPointerEnter(RaycastResult raycastResult, bool isInteractive)
|
virtual override void
Called when the pointer is facing a valid GameObject.
|
OnPointerExit(GameObject previousObject)
|
virtual override void
Called when the pointer no longer faces an object previously intersected with a ray projected from the camera.
|
OnPointerHover(RaycastResult raycastResult, bool isInteractive)
|
virtual override void
Called every frame the user is still pointing at a valid GameObject.
|
Public attributes
defaultReticleDistance
float defaultReticleDistance = 20.0f
Distance from the pointer that the reticle will be drawn at when hitting nothing.
maxPointerDistance
float maxPointerDistance = 20.0f
Maximum distance from the pointer that raycast hits will be detected.
overrideCameraRayIntersectionDistance
float overrideCameraRayIntersectionDistance
By default, the length of the laser is used as the CameraRayIntersectionDistance.
Set this field to a non-zero value to override it.
Properties
CameraRayIntersectionDistance
override float CameraRayIntersectionDistance
LaserVisual
GvrLaserVisual LaserVisual
Gets the visual object for the laser beam.
The visual object for the laser beam.
MaxPointerDistance
override float MaxPointerDistance
Public functions
GetPointerRadius
virtual override void GetPointerRadius( out float enterRadius, out float exitRadius )
Return the radius of the pointer.
OnPointerClickDown
virtual override void OnPointerClickDown()
Called when a click is initiated.
OnPointerClickUp
virtual override void OnPointerClickUp()
Called when click is finished.
OnPointerEnter
virtual override void OnPointerEnter( RaycastResult raycastResult, bool isInteractive )
Called when the pointer is facing a valid GameObject.
OnPointerExit
virtual override void OnPointerExit( GameObject previousObject )
Called when the pointer no longer faces an object previously intersected with a ray projected from the camera.
OnPointerHover
virtual override void OnPointerHover( RaycastResult raycastResult, bool isInteractive )
Called every frame the user is still pointing at a valid GameObject.