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GvrControllerVisual.VisualAssets
Struct that describes a mesh, material pair used for rendering a controller visual.
Summary
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Last updated 2024-10-09 UTC.
[null,null,["Last updated 2024-10-09 UTC."],[[["\u003cp\u003e\u003ccode\u003eGvrControllerVisual.VisualAssets\u003c/code\u003e is a struct used for pairing a mesh with a material to display the controller in a scene.\u003c/p\u003e\n"],["\u003cp\u003eThis struct facilitates the rendering of a controller visual by combining the 3D model (mesh) and its surface properties (material).\u003c/p\u003e\n"]]],["The core content describes the `GvrControllerVisual.VisualAssets` struct. This struct defines the necessary components for visually rendering a controller. Specifically, it contains information about a mesh and its associated material. This mesh and material pair are the fundamental elements used to create the visual representation of a controller within the application.\n"],null,["# GvrControllerVisual.VisualAssets Struct Reference\n\nGvrControllerVisual.VisualAssets\n================================\n\nStruct that describes a mesh, material pair used for rendering a controller visual.\n\nSummary\n-------"]]