An enum representing predetermined, localized sets of one or more dialog buttons that can be
added to an alert
or a prompt
. To determine which button the user clicked,
use Button
.
To call an enum, you call its parent class, name, and property. For example,
Base.ButtonSet.OK
.
// Display a dialog box with a message and "Yes" and "No" buttons. const ui = DocumentApp.getUi(); const response = ui.alert( 'Are you sure you want to continue?', ui.ButtonSet.YES_NO, ); // Process the user's response. if (response === ui.Button.YES) { Logger.log('The user clicked "Yes."'); } else { Logger.log('The user clicked "No" or the dialog\'s close button.'); }
Properties
Property | Type | Description |
---|---|---|
OK | Enum | A single "OK" button, indicating an informational message that can only be dismissed. |
OK_CANCEL | Enum | An "OK" button and a "Cancel" button, allowing the user to either proceed with or halt an operation. |
YES_NO | Enum | A "Yes" button and a "No" button, allowing the user to answer a yes/no question. |
YES_NO_CANCEL | Enum | A "Yes" button, a "No" button, and a "Cancel" button, allowing the user to either answer a yes/no question or halt an operation. |