Anúncio: todos os projetos não comerciais registrados para usar o Earth Engine antes de
15 de abril de 2025 precisam
verificar a qualificação não comercial para manter o acesso ao Earth Engine.
Visão geral do recurso
Mantenha tudo organizado com as coleções
Salve e categorize o conteúdo com base nas suas preferências.
Um Feature
no Earth Engine é definido como um elemento GeoJSON. Especificamente,
um Feature
é um objeto com uma propriedade geometry
que armazena um
objeto Geometry
(ou nulo) e uma propriedade properties
que armazena um
dicionário de outras propriedades.
Como criar objetos de recursos
Para criar um Feature
, forneça ao construtor um Geometry
e, opcionalmente, um dicionário de outras propriedades. Exemplo:
Editor de código (JavaScript)
// Create an ee.Geometry.
var polygon = ee.Geometry.Polygon([
[[-35, -10], [35, -10], [35, 10], [-35, 10], [-35, -10]]
]);
// Create a Feature from the Geometry.
var polyFeature = ee.Feature(polygon, {foo: 42, bar: 'tart'});
Configuração do Python
Consulte a página
Ambiente Python para informações sobre a API Python e o uso de
geemap
para desenvolvimento interativo.
import ee
import geemap.core as geemap
Colab (Python)
# Create an ee.Geometry.
polygon = ee.Geometry.Polygon(
[[[-35, -10], [35, -10], [35, 10], [-35, 10], [-35, -10]]]
)
# Create a Feature from the Geometry.
poly_feature = ee.Feature(polygon, {'foo': 42, 'bar': 'tart'})
Assim como um Geometry
, um Feature
pode ser impresso ou adicionado ao mapa para inspeção e visualização:
Editor de código (JavaScript)
print(polyFeature);
Map.addLayer(polyFeature, {}, 'feature');
Configuração do Python
Consulte a página
Ambiente Python para informações sobre a API Python e o uso de
geemap
para desenvolvimento interativo.
import ee
import geemap.core as geemap
Colab (Python)
display(poly_feature)
m = geemap.Map()
m.add_layer(poly_feature, {}, 'feature')
display(m)
Um Feature
não precisa ter um Geometry
e pode simplesmente agrupar um
dicionário de propriedades. Exemplo:
Editor de código (JavaScript)
// Create a dictionary of properties, some of which may be computed values.
var dict = {foo: ee.Number(8).add(88), bar: 'nihao'};
// Create a null geometry feature with the dictionary of properties.
var nowhereFeature = ee.Feature(null, dict);
Configuração do Python
Consulte a página
Ambiente Python para informações sobre a API Python e o uso de
geemap
para desenvolvimento interativo.
import ee
import geemap.core as geemap
Colab (Python)
# Create a dictionary of properties, some of which may be computed values.
dic = {'foo': ee.Number(8).add(88), 'bar': 'nihao'}
# Create a null geometry feature with the dictionary of properties.
nowhere_feature = ee.Feature(None, dic)
Neste exemplo, o dicionário fornecido para Feature
contém um
valor computado. Criar recursos dessa maneira é útil para exportar computações de longa duração com um resultado Dictionary
(por exemplo, image.reduceRegion()
). Consulte os guias FeatureCollections e Importação de dados de tabela ou Exportação para mais detalhes.
Cada Feature
tem um Geometry
principal armazenado na
propriedade geometry
. Outras geometrias podem ser armazenadas em outras propriedades.
Os métodos Geometry
, como interseção e buffer, também existem em
Feature
como uma conveniência para receber o Geometry
principal,
aplicar a operação e definir o resultado como o novo Geometry
principal.
O resultado vai manter todas as outras propriedades do Feature
em que
o método é chamado. Há também métodos para receber e definir as propriedades não geométricas
do Feature
. Exemplo:
Editor de código (JavaScript)
// Make a feature and set some properties.
var feature = ee.Feature(ee.Geometry.Point([-122.22599, 37.17605]))
.set('genus', 'Sequoia').set('species', 'sempervirens');
// Get a property from the feature.
var species = feature.get('species');
print(species);
// Set a new property.
feature = feature.set('presence', 1);
// Overwrite the old properties with a new dictionary.
var newDict = {genus: 'Brachyramphus', species: 'marmoratus'};
var feature = feature.set(newDict);
// Check the result.
print(feature);
Configuração do Python
Consulte a página
Ambiente Python para informações sobre a API Python e o uso de
geemap
para desenvolvimento interativo.
import ee
import geemap.core as geemap
Colab (Python)
# Make a feature and set some properties.
feature = (
ee.Feature(ee.Geometry.Point([-122.22599, 37.17605]))
.set('genus', 'Sequoia')
.set('species', 'sempervirens')
)
# Get a property from the feature.
species = feature.get('species')
display(species)
# Set a new property.
feature = feature.set('presence', 1)
# Overwrite the old properties with a new dictionary.
new_dic = {'genus': 'Brachyramphus', 'species': 'marmoratus'}
feature = feature.set(new_dic)
# Check the result.
display(feature)
No exemplo anterior, as propriedades podem ser definidas com um par de chave-valor ou com um dicionário. Além disso, feature.set()
substitui as propriedades existentes.
Exceto em caso de indicação contrária, o conteúdo desta página é licenciado de acordo com a Licença de atribuição 4.0 do Creative Commons, e as amostras de código são licenciadas de acordo com a Licença Apache 2.0. Para mais detalhes, consulte as políticas do site do Google Developers. Java é uma marca registrada da Oracle e/ou afiliadas.
Última atualização 2025-07-25 UTC.
[null,null,["Última atualização 2025-07-25 UTC."],[[["\u003cp\u003eIn Earth Engine, a \u003ccode\u003eFeature\u003c/code\u003e is a GeoJSON Feature containing a \u003ccode\u003egeometry\u003c/code\u003e and \u003ccode\u003eproperties\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFeature\u003c/code\u003e objects can be created using a \u003ccode\u003eGeometry\u003c/code\u003e and an optional dictionary of properties.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFeature\u003c/code\u003e objects can be visualized on the map and printed for inspection.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFeature\u003c/code\u003e objects can have their properties set, retrieved, and overwritten using \u003ccode\u003eset()\u003c/code\u003e and \u003ccode\u003eget()\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Feature Overview\n\nA `Feature` in Earth Engine is defined as a GeoJSON Feature. Specifically,\na `Feature` is an object with a `geometry` property storing a\n`Geometry` object (or null) and a `properties` property storing a\ndictionary of other properties.\n\nCreating Feature objects\n------------------------\n\nTo create a `Feature`, provide the constructor with a `Geometry`\nand (optionally) a dictionary of other properties. For example:\n\n### Code Editor (JavaScript)\n\n```javascript\n// Create an ee.Geometry.\nvar polygon = ee.Geometry.Polygon([\n [[-35, -10], [35, -10], [35, 10], [-35, 10], [-35, -10]]\n]);\n\n// Create a Feature from the Geometry.\nvar polyFeature = ee.Feature(polygon, {foo: 42, bar: 'tart'});\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Create an ee.Geometry.\npolygon = ee.Geometry.Polygon(\n [[[-35, -10], [35, -10], [35, 10], [-35, 10], [-35, -10]]]\n)\n\n# Create a Feature from the Geometry.\npoly_feature = ee.Feature(polygon, {'foo': 42, 'bar': 'tart'})\n```\n\nAs with a `Geometry`, a `Feature` may be printed or added to the\nmap for inspection and visualization:\n\n### Code Editor (JavaScript)\n\n```javascript\nprint(polyFeature);\nMap.addLayer(polyFeature, {}, 'feature');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\ndisplay(poly_feature)\nm = geemap.Map()\nm.add_layer(poly_feature, {}, 'feature')\ndisplay(m)\n```\n\nA `Feature` need not have a `Geometry` and may simply wrap a\ndictionary of properties. For example:\n\n### Code Editor (JavaScript)\n\n```javascript\n// Create a dictionary of properties, some of which may be computed values.\nvar dict = {foo: ee.Number(8).add(88), bar: 'nihao'};\n\n// Create a null geometry feature with the dictionary of properties.\nvar nowhereFeature = ee.Feature(null, dict);\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Create a dictionary of properties, some of which may be computed values.\ndic = {'foo': ee.Number(8).add(88), 'bar': 'nihao'}\n\n# Create a null geometry feature with the dictionary of properties.\nnowhere_feature = ee.Feature(None, dic)\n```\n\nIn this example, note that the dictionary supplied to the `Feature` contains a\ncomputed value. Creating features in this manner is useful for exporting long-running\ncomputations with a `Dictionary` result (e.g. `image.reduceRegion()`).\nSee the [FeatureCollections](/earth-engine/guides/feature_collections) and\n[Importing Table Data](/earth-engine/guides/table_upload) or [Exporting](/earth-engine/guides/exporting) guides for\ndetails.\n\nEach `Feature` has one primary `Geometry` stored in the\n`geometry` property. Additional geometries may be stored in other properties.\n`Geometry` methods such as intersection and buffer also exist on\n`Feature` as a convenience for getting the primary `Geometry`,\napplying the operation, and setting the result as the new primary `Geometry`.\nThe result will retain all the other properties of the `Feature` on which\nthe method is called. There are also methods for getting and setting the non-geometry\nproperties of the `Feature`. For example:\n\n### Code Editor (JavaScript)\n\n```javascript\n// Make a feature and set some properties.\nvar feature = ee.Feature(ee.Geometry.Point([-122.22599, 37.17605]))\n .set('genus', 'Sequoia').set('species', 'sempervirens');\n\n// Get a property from the feature.\nvar species = feature.get('species');\nprint(species);\n\n// Set a new property.\nfeature = feature.set('presence', 1);\n\n// Overwrite the old properties with a new dictionary.\nvar newDict = {genus: 'Brachyramphus', species: 'marmoratus'};\nvar feature = feature.set(newDict);\n\n// Check the result.\nprint(feature);\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Make a feature and set some properties.\nfeature = (\n ee.Feature(ee.Geometry.Point([-122.22599, 37.17605]))\n .set('genus', 'Sequoia')\n .set('species', 'sempervirens')\n)\n\n# Get a property from the feature.\nspecies = feature.get('species')\ndisplay(species)\n\n# Set a new property.\nfeature = feature.set('presence', 1)\n\n# Overwrite the old properties with a new dictionary.\nnew_dic = {'genus': 'Brachyramphus', 'species': 'marmoratus'}\nfeature = feature.set(new_dic)\n\n# Check the result.\ndisplay(feature)\n```\n\nIn the previous example, note that properties can be set with either a key-value pair,\nor with a dictionary. Also note that `feature.set()`\noverwrites existing properties."]]