AI-generated Key Takeaways
-
The
Players.LoadPlayersResultinterface is deprecated. -
Player data is now returned directly in the
PlayersClient. -
This interface represents the result delivered when player data has been loaded.
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Various status codes indicate the outcome of loading player data, including success, network errors, client issues, licensing problems, and internal errors.
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The
getPlayers()method returns the requested player metadata as aPlayerBuffer.
This interface is deprecated.
Player is
returned directly in the PlayersClient.
Result delivered when player data has been loaded.
Possible status codes include:
GamesStatusCodes.STATUS_OKif data was successfully loaded and is up-to-date.GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATAif the device was unable to retrieve any data from the network and has no data cached locally.GamesStatusCodes.STATUS_NETWORK_ERROR_STALE_DATAif the device was unable to retrieve the latest data from the network, but has some data cached locally.GamesStatusCodes.STATUS_CLIENT_RECONNECT_REQUIREDif the client needs to reconnect to the service to access this data.GamesStatusCodes.STATUS_LICENSE_CHECK_FAILEDif the game is not licensed to the user.GamesStatusCodes.STATUS_INTERNAL_ERRORif an unexpected error occurred in the service.
Public Method Summary
| abstract PlayerBuffer |
getPlayers()
Returns the player metadata that was requested.
|
Inherited Method Summary
Public Methods
public abstract PlayerBuffer getPlayers ()
Returns the player metadata that was requested. This is guaranteed to be non-null, though it may be empty. The listener must close this object when finished.