Export.table.toAsset
Creates a batch task to export a feature collection to an Earth Engine table asset. Tasks can be started from the Tasks tab.
Usage | Returns |
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Export.table.toAsset(collection, description, assetId, maxVertices, priority) | |
Argument | Type | Details |
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collection | FeatureCollection | The feature collection to export. |
description | String, optional | A human-readable name of the task. Defaults to "myExportTableTask". |
assetId | String, optional | The destination asset ID. |
maxVertices | Number, optional | Max number of uncut vertices per geometry; geometries with more vertices will be cut into pieces smaller than this size. |
priority | Number, optional | The priority of the task within the project. Higher priority tasks are scheduled sooner. Must be an integer between 0 and 9999. Defaults to 100. |
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Last updated 2024-03-06 UTC.
[null,null,["Last updated 2024-03-06 UTC."],[[["Exports Earth Engine feature collections to table assets for storage and analysis."],["Utilizes the `Export.table.toAsset()` function, accepting parameters for collection, description, asset ID, and more."],["Enables users to manage and initiate export tasks through the Earth Engine Tasks tab."],["Offers control over task priority and geometry handling with optional parameters like `priority` and `maxVertices`."]]],["Exports a feature collection to an Earth Engine table asset using `Export.table.toAsset`. The function takes a `collection`, destination `assetId`, and optional parameters: `description` (task name), `maxVertices` (limit for geometry vertices), and `priority` (task scheduling priority, 0-9999, defaults to 100). The created task is managed in the Tasks tab. Geometries exceeding `maxVertices` are split. The task's purpose is to store a feature collection into an asset table.\n"]]