ee.Geometry.Point.geodesic
If false, edges are straight in the projection. If true, edges are curved to follow the shortest path on the surface of the Earth.
Usage | Returns |
---|
Point.geodesic() | Boolean |
Argument | Type | Details |
---|
this: geometry | Geometry | |
Examples
// Define a Point object.
var point = ee.Geometry.Point(-122.082, 37.42);
// Apply the geodesic method to the Point object.
var pointGeodesic = point.geodesic();
// Print the result to the console.
print('point.geodesic(...) =', pointGeodesic);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(point,
{'color': 'black'},
'Geometry [black]: point');
Python setup
See the
Python Environment page for information on the Python API and using
geemap
for interactive development.
import ee
import geemap.core as geemap
# Define a Point object.
point = ee.Geometry.Point(-122.082, 37.42)
# Apply the geodesic method to the Point object.
point_geodesic = point.geodesic()
# Print the result.
display('point.geodesic(...) =', point_geodesic)
# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(point, {'color': 'black'}, 'Geometry [black]: point')
m
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Last updated 2023-10-06 UTC.
[null,null,["Last updated 2023-10-06 UTC."],[[["The `geodesic()` method, available for Point geometries in Earth Engine, determines whether edges are rendered as straight lines or curved to follow the Earth's curvature."],["It returns a boolean value: `true` for curved (geodesic) edges and `false` for straight edges in projections."],["Usage involves calling the method on a Point object (`point.geodesic()`), which inherently defaults to `false` unless otherwise specified."],["Provided examples showcase the implementation of this method in both JavaScript and Python environments within the Earth Engine Code Editor and Google Colab."]]],["The `geodesic()` method, applicable to a `Point` geometry, determines if edges in a projection are straight or curved. It returns a boolean value. When `false`, edges are straight; when `true`, they curve, following the shortest path on Earth's surface. The examples define a `Point` object, apply the `geodesic()` method, and display the `Point` geometry on a map. The `geodesic` result is also output. The code is illustrated in both JavaScript and Python.\n"]]