ui.Panel
A widget that can hold other widgets. Use panels to construct complex combinations of nested widgets.
Panels can be added to ui.root but not printed to the console with print().
Usage | Returns |
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ui.Panel(widgets, layout, style) | ui.Panel |
Argument | Type | Details |
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widgets | List, optional | The list of widgets or a single widget to add to the panel. Defaults to an empty array. |
layout | String|ui.Panel.Layout, optional | The layout to use for this panel. If a string is passed in, it's taken as a shortcut to the layout constructor with that name. Defaults to 'flow'. |
style | Object, optional | An object of allowed CSS styles with their values to be set for this widget. See style() documentation. |
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Last updated 2024-02-20 UTC.
[null,null,["Last updated 2024-02-20 UTC."],[[["Panels are widgets that can contain other widgets, enabling complex nested layouts within Earth Engine applications."],["They are added to the `ui.root` but cannot be printed to the console using `print()`."],["Panel layouts can be customized using predefined options or by specifying CSS styles."],["Initialization involves providing a list of widgets (or a single widget), a layout type, and optional styling."]]],["Panels, which are widgets that can contain other widgets, are created using `ui.Panel()`. They accept an optional list of `widgets`, a `layout` (defaulting to 'flow'), and a `style` object for CSS styling. Panels can be added to `ui.root` but cannot be printed using `print()`. The `layout` argument can be a string representing a shortcut to a layout constructor. Panels facilitate the construction of complex, nested widget structures.\n"]]