ee.Geometry.MultiPoint.closestPoint
Returns the point on the right input that is nearest to the left input. If either input is empty, null is returned. If both inputs are unbounded, an arbitrary point is returned. If one input is unbounded, an arbitrary point in the bounded input is returned.
Usage | Returns |
---|
MultiPoint.closestPoint(right, maxError, proj) | Object |
Argument | Type | Details |
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this: left | Geometry | The geometry used as the left operand of the operation. |
right | Geometry | The geometry used as the right operand of the operation. |
maxError | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |
proj | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |
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Last updated 2024-10-23 UTC.
[null,null,["Last updated 2024-10-23 UTC."],[[["Returns the nearest point on the right geometry to the left geometry."],["Returns null if either input geometry is empty."],["If only one geometry is unbounded, an arbitrary point from the bounded geometry is returned."],["Accepts optional arguments for maximum error tolerance and projection for the operation."]]],["The function `closestPoint` finds the point on the `right` geometry that is nearest to the `left` geometry. It returns this point as an Object. If either `left` or `right` is empty, it returns null. For unbounded inputs, it returns an arbitrary point; when only one is unbounded, an arbitrary point within the bounded input is returned. The operation uses optional `maxError` and `proj` arguments for error tolerance and projection, respectively. The default projection is spherical, with distances in meters.\n"]]