ee.Geometry.geodesic

如果為 false,投影畫面邊緣會是直線。如果是 true,邊緣會彎曲,以遵循地球表面的最短路徑。

用量傳回
Geometry.geodesic()布林值
引數類型詳細資料
這個:geometry幾何圖形

範例

程式碼編輯器 (JavaScript)

// Define a Geometry object.
var geometry = ee.Geometry({
  'type': 'Polygon',
  'coordinates':
    [[[-122.081, 37.417],
      [-122.086, 37.421],
      [-122.084, 37.418],
      [-122.089, 37.416]]]
});

// Apply the geodesic method to the Geometry object.
var geometryGeodesic = geometry.geodesic();

// Print the result to the console.
print('geometry.geodesic(...) =', geometryGeodesic);

// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(geometry,
             {'color': 'black'},
             'Geometry [black]: geometry');

Python 設定

請參閱 Python 環境頁面,瞭解 Python API 和如何使用 geemap 進行互動式開發。

import ee
import geemap.core as geemap

Colab (Python)

# Define a Geometry object.
geometry = ee.Geometry({
    'type': 'Polygon',
    'coordinates': [[
        [-122.081, 37.417],
        [-122.086, 37.421],
        [-122.084, 37.418],
        [-122.089, 37.416],
    ]],
})

# Apply the geodesic method to the Geometry object.
geometry_geodesic = geometry.geodesic()

# Print the result.
display('geometry.geodesic(...) =', geometry_geodesic)

# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(geometry, {'color': 'black'}, 'Geometry [black]: geometry')
m