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ee.Geometry.LinearRing.intersects
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
:如果幾何體相交,則傳回 true,否則傳回 false。
用量 | 傳回 |
---|
LinearRing.intersects(right, maxError, proj) | 布林值 |
引數 | 類型 | 詳細資料 |
---|
這個:left | 幾何圖形 | 做為運算左運算元的幾何圖形。 |
right | 幾何圖形 | 用做運算右運算元的幾何圖形。 |
maxError | ErrorMargin,預設值:null | 執行任何必要重投影時可容許的最大誤差量。 |
proj | 投影,預設值:null | 執行作業的投影。如未指定,系統會以球面座標系統執行作業,而球面上的線性距離會以公尺為單位。 |
範例
程式碼編輯器 (JavaScript)
// Define a LinearRing object.
var linearRing = ee.Geometry.LinearRing(
[[-122.091, 37.420],
[-122.085, 37.422],
[-122.080, 37.430]]);
// Define other inputs.
var inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);
// Apply the intersects method to the LinearRing object.
var linearRingIntersects = linearRing.intersects({'right': inputGeom, 'maxError': 1});
// Print the result to the console.
print('linearRing.intersects(...) =', linearRingIntersects);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(linearRing,
{'color': 'black'},
'Geometry [black]: linearRing');
Map.addLayer(inputGeom,
{'color': 'blue'},
'Parameter [blue]: inputGeom');
Python 設定
請參閱
Python 環境頁面,瞭解 Python API 和如何使用 geemap
進行互動式開發。
import ee
import geemap.core as geemap
Colab (Python)
# Define a LinearRing object.
linearring = ee.Geometry.LinearRing(
[[-122.091, 37.420], [-122.085, 37.422], [-122.080, 37.430]]
)
# Define other inputs.
input_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)
# Apply the intersects method to the LinearRing object.
linearring_intersects = linearring.intersects(right=input_geom, maxError=1)
# Print the result.
display('linearring.intersects(...) =', linearring_intersects)
# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(linearring, {'color': 'black'}, 'Geometry [black]: linearring')
m.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')
m
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上次更新時間:2025-07-26 (世界標準時間)。
[null,null,["上次更新時間:2025-07-26 (世界標準時間)。"],[[["\u003cp\u003eThe \u003ccode\u003eintersects()\u003c/code\u003e method determines if a LinearRing geometry intersects with another geometry.\u003c/p\u003e\n"],["\u003cp\u003eIt returns \u003ccode\u003etrue\u003c/code\u003e if the geometries share any portion of space, otherwise \u003ccode\u003efalse\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eOptional parameters allow for specifying projection and error tolerance for the intersection check.\u003c/p\u003e\n"],["\u003cp\u003eThe method can be used with various geometry types as input for the 'right' operand.\u003c/p\u003e\n"]]],["The `intersects` method checks if two geometries (`left` and `right`) intersect, returning a boolean (true if they intersect, false otherwise). It operates on a `LinearRing` object (`left`) and takes another `Geometry` object (`right`) as input. Optional parameters include `maxError`, which defines the maximum error tolerance, and `proj`, the projection system. The examples illustrate defining a `LinearRing` and a bounding box, then applying `intersects` to check if they overlap, with the result and geometries displayed.\n"],null,["# ee.Geometry.LinearRing.intersects\n\nReturns true if and only if the geometries intersect.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|---------------------------------------------------------|---------|\n| LinearRing.intersects`(right, `*maxError* `, `*proj*`)` | Boolean |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a LinearRing object.\nvar linearRing = ee.Geometry.LinearRing(\n [[-122.091, 37.420],\n [-122.085, 37.422],\n [-122.080, 37.430]]);\n\n// Define other inputs.\nvar inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);\n\n// Apply the intersects method to the LinearRing object.\nvar linearRingIntersects = linearRing.intersects({'right': inputGeom, 'maxError': 1});\n\n// Print the result to the console.\nprint('linearRing.intersects(...) =', linearRingIntersects);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(linearRing,\n {'color': 'black'},\n 'Geometry [black]: linearRing');\nMap.addLayer(inputGeom,\n {'color': 'blue'},\n 'Parameter [blue]: inputGeom');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a LinearRing object.\nlinearring = ee.Geometry.LinearRing(\n [[-122.091, 37.420], [-122.085, 37.422], [-122.080, 37.430]]\n)\n\n# Define other inputs.\ninput_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)\n\n# Apply the intersects method to the LinearRing object.\nlinearring_intersects = linearring.intersects(right=input_geom, maxError=1)\n\n# Print the result.\ndisplay('linearring.intersects(...) =', linearring_intersects)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(linearring, {'color': 'black'}, 'Geometry [black]: linearring')\nm.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')\nm\n```"]]