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ee.Geometry.Point.simplify
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
將幾何圖形簡化至指定誤差範圍內。請注意,除非明確將 maxError 指定為空值,否則這項設定不會遵守此演算法消費者要求誤差範圍。
這會覆寫 Earth Engine 傳播誤差範圍的預設政策,因此無論輸出內容要求的幾何準確度為何,系統都會以這個演算法引數中指定的誤差範圍要求輸入內容。這樣一來,算繪的向量地圖在所有縮放等級都會一致算繪,但在較低的縮放等級 (即縮小) 時,幾何圖形不會簡化,可能會影響效能。
用量 | 傳回 |
---|
Point.simplify(maxError, proj) | 幾何圖形 |
引數 | 類型 | 詳細資料 |
---|
這個:geometry | 幾何圖形 | 要簡化的幾何圖形。 |
maxError | ErrorMargin | 結果與輸入內容之間的最大誤差量。 |
proj | 投影,預設值:null | 如果指定,結果會以這個投影方式呈現。否則會與輸入內容的投影相同。如果誤差範圍是以預測單位表示,系統會將誤差範圍解讀為預測單位。 |
範例
程式碼編輯器 (JavaScript)
// Define a Point object.
var point = ee.Geometry.Point(-122.082, 37.42);
// Apply the simplify method to the Point object.
var pointSimplify = point.simplify({'maxError': 1});
// Print the result to the console.
print('point.simplify(...) =', pointSimplify);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(point,
{'color': 'black'},
'Geometry [black]: point');
Map.addLayer(pointSimplify,
{'color': 'red'},
'Result [red]: point.simplify');
Python 設定
請參閱
Python 環境頁面,瞭解 Python API 和如何使用 geemap
進行互動式開發。
import ee
import geemap.core as geemap
Colab (Python)
# Define a Point object.
point = ee.Geometry.Point(-122.082, 37.42)
# Apply the simplify method to the Point object.
point_simplify = point.simplify(maxError=1)
# Print the result.
display('point.simplify(...) =', point_simplify)
# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(point, {'color': 'black'}, 'Geometry [black]: point')
m.add_layer(point_simplify, {'color': 'red'}, 'Result [red]: point.simplify')
m
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上次更新時間:2025-07-26 (世界標準時間)。
[null,null,["上次更新時間:2025-07-26 (世界標準時間)。"],[[["\u003cp\u003eSimplifies geometries within a specified error margin, potentially overriding user-requested accuracy for consistent rendering.\u003c/p\u003e\n"],["\u003cp\u003eInput geometries are requested with the algorithm's specified error margin, impacting performance at lower zoom levels.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003esimplify\u003c/code\u003e method can be applied to Point geometries, accepting \u003ccode\u003emaxError\u003c/code\u003e and optional projection arguments.\u003c/p\u003e\n"],["\u003cp\u003eResulting geometry will be in the specified projection or inherit the input's projection if unspecified.\u003c/p\u003e\n"]]],[],null,["# ee.Geometry.Point.simplify\n\nSimplifies the geometry to within a given error margin. Note that this does not respect the error margin requested by the consumer of this algorithm, unless maxError is explicitly specified to be null.\n\n\u003cbr /\u003e\n\nThis overrides the default Earth Engine policy for propagating error margins, so regardless of the geometry accuracy requested from the output, the inputs will be requested with the error margin specified in the arguments to this algorithm. This results in consistent rendering at all zoom levels of a rendered vector map, but at lower zoom levels (i.e. zoomed out), the geometry won't be simplified, which may harm performance.\n\n| Usage | Returns |\n|--------------------------------------|----------|\n| Point.simplify`(maxError, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|------------------|---------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `geometry` | Geometry | The geometry to simplify. |\n| `maxError` | ErrorMargin | The maximum amount of error by which the result may differ from the input. |\n| `proj` | Projection, default: null | If specified, the result will be in this projection. Otherwise it will be in the same projection as the input. If the error margin is in projected units, the margin will be interpreted as units of this projection. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a Point object.\nvar point = ee.Geometry.Point(-122.082, 37.42);\n\n// Apply the simplify method to the Point object.\nvar pointSimplify = point.simplify({'maxError': 1});\n\n// Print the result to the console.\nprint('point.simplify(...) =', pointSimplify);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(point,\n {'color': 'black'},\n 'Geometry [black]: point');\nMap.addLayer(pointSimplify,\n {'color': 'red'},\n 'Result [red]: point.simplify');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a Point object.\npoint = ee.Geometry.Point(-122.082, 37.42)\n\n# Apply the simplify method to the Point object.\npoint_simplify = point.simplify(maxError=1)\n\n# Print the result.\ndisplay('point.simplify(...) =', point_simplify)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(point, {'color': 'black'}, 'Geometry [black]: point')\nm.add_layer(point_simplify, {'color': 'red'}, 'Result [red]: point.simplify')\nm\n```"]]