ee.Geometry.Polygon.geodesic

如果為 false,投影畫面邊緣會是直線。如果是 true,邊緣會彎曲,以遵循地球表面的最短路徑。

用量傳回
Polygon.geodesic()布林值
引數類型詳細資料
這個:geometry幾何圖形

範例

程式碼編輯器 (JavaScript)

// Define a Polygon object.
var polygon = ee.Geometry.Polygon(
    [[[-122.092, 37.424],
      [-122.086, 37.418],
      [-122.079, 37.425],
      [-122.085, 37.423]]]);

// Apply the geodesic method to the Polygon object.
var polygonGeodesic = polygon.geodesic();

// Print the result to the console.
print('polygon.geodesic(...) =', polygonGeodesic);

// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(polygon,
             {'color': 'black'},
             'Geometry [black]: polygon');

Python 設定

請參閱 Python 環境頁面,瞭解 Python API 和如何使用 geemap 進行互動式開發。

import ee
import geemap.core as geemap

Colab (Python)

# Define a Polygon object.
polygon = ee.Geometry.Polygon([[
    [-122.092, 37.424],
    [-122.086, 37.418],
    [-122.079, 37.425],
    [-122.085, 37.423],
]])

# Apply the geodesic method to the Polygon object.
polygon_geodesic = polygon.geodesic()

# Print the result.
display('polygon.geodesic(...) =', polygon_geodesic)

# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(polygon, {'color': 'black'}, 'Geometry [black]: polygon')
m