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ee.Geometry.Rectangle.intersection
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
傳回兩個幾何圖形的交集。
用量 | 傳回 |
---|
Rectangle.intersection(right, maxError, proj) | 幾何圖形 |
引數 | 類型 | 詳細資料 |
---|
這個:left | 幾何圖形 | 做為運算左運算元的幾何圖形。 |
right | 幾何圖形 | 用做運算右運算元的幾何圖形。 |
maxError | ErrorMargin,預設值:null | 執行任何必要重投影時可容許的最大誤差量。 |
proj | 投影,預設值:null | 執行作業的投影。如未指定,系統會以球面座標系統執行作業,而球面上的線性距離會以公尺為單位。 |
範例
程式碼編輯器 (JavaScript)
// Define a Rectangle object.
var rectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43);
// Define other inputs.
var inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);
// Apply the intersection method to the Rectangle object.
var rectangleIntersection = rectangle.intersection({'right': inputGeom, 'maxError': 1});
// Print the result to the console.
print('rectangle.intersection(...) =', rectangleIntersection);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(rectangle,
{'color': 'black'},
'Geometry [black]: rectangle');
Map.addLayer(inputGeom,
{'color': 'blue'},
'Parameter [blue]: inputGeom');
Map.addLayer(rectangleIntersection,
{'color': 'red'},
'Result [red]: rectangle.intersection');
Python 設定
請參閱
Python 環境頁面,瞭解 Python API 和如何使用 geemap
進行互動式開發。
import ee
import geemap.core as geemap
Colab (Python)
# Define a Rectangle object.
rectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43)
# Define other inputs.
input_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)
# Apply the intersection method to the Rectangle object.
rectangle_intersection = rectangle.intersection(right=input_geom, maxError=1)
# Print the result.
display('rectangle.intersection(...) =', rectangle_intersection)
# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(rectangle, {'color': 'black'}, 'Geometry [black]: rectangle')
m.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')
m.add_layer(
rectangle_intersection,
{'color': 'red'},
'Result [red]: rectangle.intersection',
)
m
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上次更新時間:2025-07-26 (世界標準時間)。
[null,null,["上次更新時間:2025-07-26 (世界標準時間)。"],[[["\u003cp\u003eReturns a Geometry representing the shared area between two geometries.\u003c/p\u003e\n"],["\u003cp\u003eTakes a Geometry as the right operand and optional \u003ccode\u003emaxError\u003c/code\u003e and \u003ccode\u003eproj\u003c/code\u003e parameters.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003emaxError\u003c/code\u003e controls the tolerance for reprojection errors, while \u003ccode\u003eproj\u003c/code\u003e specifies the projection for the operation.\u003c/p\u003e\n"],["\u003cp\u003eIf \u003ccode\u003eproj\u003c/code\u003e is not specified, calculations occur in a spherical coordinate system with distances in meters.\u003c/p\u003e\n"]]],[],null,["# ee.Geometry.Rectangle.intersection\n\nReturns the intersection of the two geometries.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|----------------------------------------------------------|----------|\n| Rectangle.intersection`(right, `*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a Rectangle object.\nvar rectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43);\n\n// Define other inputs.\nvar inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);\n\n// Apply the intersection method to the Rectangle object.\nvar rectangleIntersection = rectangle.intersection({'right': inputGeom, 'maxError': 1});\n\n// Print the result to the console.\nprint('rectangle.intersection(...) =', rectangleIntersection);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(rectangle,\n {'color': 'black'},\n 'Geometry [black]: rectangle');\nMap.addLayer(inputGeom,\n {'color': 'blue'},\n 'Parameter [blue]: inputGeom');\nMap.addLayer(rectangleIntersection,\n {'color': 'red'},\n 'Result [red]: rectangle.intersection');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a Rectangle object.\nrectangle = ee.Geometry.Rectangle(-122.09, 37.42, -122.08, 37.43)\n\n# Define other inputs.\ninput_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)\n\n# Apply the intersection method to the Rectangle object.\nrectangle_intersection = rectangle.intersection(right=input_geom, maxError=1)\n\n# Print the result.\ndisplay('rectangle.intersection(...) =', rectangle_intersection)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(rectangle, {'color': 'black'}, 'Geometry [black]: rectangle')\nm.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')\nm.add_layer(\n rectangle_intersection,\n {'color': 'red'},\n 'Result [red]: rectangle.intersection',\n)\nm\n```"]]