ee.Array.slice

通过以“step”为增量,从“start”(含)到“end”(不含)沿给定轴切出每个位置,从而创建一个子数组。结果的维度数将与输入的维度数相同,并且在除切片轴之外的所有方向上的长度都相同,而切片轴上的长度将是沿“轴”方向从“开始”到“结束”以“步长”为间隔且在输入数组长度范围内的位置数。这意味着,如果 start=end,或者开始值或结束值完全超出范围,则结果沿指定轴的长度可能为 0。

用法返回
Array.slice(axis, start, end, step)数组
参数类型详细信息
此:array数组要切片的数组。
axis整数,默认值:0要切片的轴。
start整数,默认值:0沿“轴”的第一个切片的坐标(含)。负数用于相对于数组末尾定位切片的起始位置,其中 -1 从轴上的最后一个位置开始,-2 从倒数第二个位置开始,依此类推。
end整数,默认值:null停止切片的坐标(不含)。默认情况下,这将是指定轴的长度。负数用于指定切片末尾相对于数组末尾的位置,其中 -1 将排除最后一个位置,-2 将排除最后两个位置,依此类推。
step整数,默认值:1沿“轴”的切片分隔;系统将从“开始”(含)到“结束”(不含)的每个“步长”整数倍处获取一个切片。必须为正值。

示例

代码编辑器 (JavaScript)

var array1x6 = ee.Array([1, 2, 3, 4, 5, 6]);
print(array1x6.slice());  // [1,2,3,4,5,6]
print(array1x6.slice(0));  // [1,2,3,4,5,6]
print(array1x6.slice(0, 0, 6, 1));  // [1,2,3,4,5,6]
print(array1x6.slice(0, 0, 10, 1));  // [1,2,3,4,5,6]

print(array1x6.slice(0, 2));  // [3,4,5,6]
print(array1x6.slice(0, 5));  // [6]
print(array1x6.slice(0, 6));  // []
print(array1x6.slice(0, 0, 2));  // [1,2]
print(array1x6.slice(0, 0, 0));  // []

// Negative start and end.
print(array1x6.slice(0, 0, -3));  // [1,2,3]
print(array1x6.slice(0, -2, 6));  // [5,6]

print(array1x6.slice(0, 0, 6, 2));  // [1,3,5]
print(array1x6.slice(0, 0, 6, 3));  // [1,4]
print(array1x6.slice(0, 0, 6, 4));  // [1,5]
print(array1x6.slice(0, 0, 6, 6));  // [1]

print(array1x6.slice(0, 2, 6, 2));  // [3,5]

var array3x2 = ee.Array([[1, 2], [3, 4], [5, 6]]);
print(array3x2.slice());  // [[1,2],[3,4],[5,6]]
print(array3x2.slice(0));  // [[1,2],[3,4],[5,6]]
print(array3x2.slice(0, 0));  // [[1,2],[3,4],[5,6]]
print(array3x2.slice(0, 0, 1));  // [[1,2]]
print(array3x2.slice(0, 0, 2));  // [[1,2],[3,4]]
print(array3x2.slice(0, 0, 3, 1));  // [[1,2],[3,4],[5,6]]
print(array3x2.slice(0, 0, 3, 2));  // [[1,2],[5,6]]
print(array3x2.slice(0, 1, 3, 2));  // [[3,4]]
print(array3x2.slice(0, 0, 3, 3));  // [[1,2]]

print(array3x2.slice(1));  // [[1,2],[3,4],[5,6]]
print(array3x2.slice(1, 1));  // [[2],[4],[6]]
print(array3x2.slice(1, 0, 1));  // [[1],[3],[5]]

var empty = ee.Array([], ee.PixelType.int8());
print(empty.slice());  // []
print(empty.slice(0));  // []
print(empty.slice(0, 0, 0, 1));  // []

Python 设置

如需了解 Python API 和如何使用 geemap 进行交互式开发,请参阅 Python 环境页面。

import ee
import geemap.core as geemap

Colab (Python)

array1x6 = ee.Array([1, 2, 3, 4, 5, 6])
display(array1x6.slice())  # [1, 2, 3, 4, 5, 6]
display(array1x6.slice(0))  # [1, 2, 3, 4, 5, 6]
display(array1x6.slice(0, 0, 6, 1))  # [1, 2, 3, 4, 5, 6]
display(array1x6.slice(0, 0, 10, 1))  # [1, 2, 3, 4, 5, 6]

display(array1x6.slice(0, 2))  # [3, 4, 5, 6]
display(array1x6.slice(0, 5))  # [6]
display(array1x6.slice(0, 6))  # []
display(array1x6.slice(0, 0, 2))  # [1, 2]
display(array1x6.slice(0, 0, 0))  # []

# Negative start and end.
display(array1x6.slice(0, 0, -3))  # [1, 2, 3]
display(array1x6.slice(0, -2, 6))  # [5, 6]

display(array1x6.slice(0, 0, 6, 2))  # [1, 3, 5]
display(array1x6.slice(0, 0, 6, 3))  # [1, 4]
display(array1x6.slice(0, 0, 6, 4))  # [1, 5]
display(array1x6.slice(0, 0, 6, 6))  # [1]

display(array1x6.slice(0, 2, 6, 2))  # [3, 5]

array3x2 = ee.Array([[1, 2], [3, 4], [5, 6]])
display(array3x2.slice())  # [[1, 2], [3, 4], [5, 6]]
display(array3x2.slice(0))  # [[1, 2], [3, 4], [5, 6]]
display(array3x2.slice(0, 0))  # [[1, 2],[3, 4],[5, 6]]
display(array3x2.slice(0, 0, 1))  # [[1, 2]]
display(array3x2.slice(0, 0, 2))  # [[1, 2], [3, 4]]
display(array3x2.slice(0, 0, 3, 1))  # [[1, 2], [3, 4], [5, 6]]
display(array3x2.slice(0, 0, 3, 2))  # [[1, 2], [5, 6]]
display(array3x2.slice(0, 1, 3, 2))  # [[3, 4]]
display(array3x2.slice(0, 0, 3, 3))  # [[1, 2]]

display(array3x2.slice(1))  # [[1, 2], [3, 4], [5, 6]]
display(array3x2.slice(1, 1))  # [[2], [4], [6]]
display(array3x2.slice(1, 0, 1))  # [[1], [3], [5]]

empty = ee.Array([], ee.PixelType.int8())
display(empty.slice())  # []
display(empty.slice(0))  # []
display(empty.slice(0, 0, 0, 1))  # []