ee.Image.updateMask

Met à jour le masque d'une image à toutes les positions où le masque existant n'est pas nul. L'image de sortie conserve les métadonnées et l'empreinte de l'image d'entrée.

UtilisationRenvoie
Image.updateMask(mask)Image
ArgumentTypeDétails
ceci : imageImageImage d'entrée.
maskImageNouveau masque pour l'image, sous la forme d'une valeur à virgule flottante comprise entre 0 et 1 (0 = non valide, 1 = valide). Si cette image comporte une seule bande, elle est utilisée pour toutes les bandes de l'image d'entrée. Sinon, elle doit comporter le même nombre de bandes que l'image d'entrée.

Exemples

Éditeur de code (JavaScript)

// A Sentinel-2 surface reflectance image.
var img = ee.Image('COPERNICUS/S2_SR/20210109T185751_20210109T185931_T10SEG');
var trueColorViz = {
  bands: ['B4', 'B3', 'B2'],
  min: 0,
  max: 2700,
  gamma: 1.3
};
print('Sentinel-2 image', img);
Map.setCenter(-122.36, 37.47, 10);
Map.addLayer(img, trueColorViz, 'Sentinel-2 image');

// Create a Boolean land mask from the SWIR1 band; water is value 0, land is 1.
var landMask = img.select('B11').gt(100);
print('Land mask', landMask);
Map.addLayer(landMask, {palette: ['blue', 'lightgreen']}, 'Land mask');

// Apply the single-band land mask to all image bands; pixel values equal to 0
// in the mask become invalid in the image.
var imgMasked = img.updateMask(landMask);
print('Image, land only', imgMasked);
Map.addLayer(imgMasked, trueColorViz, 'Image, land only');

// Masks are band-specific. Here, a multi-band mask image is used to update
// corresponding input image band masks.
var imgBandSubset = img.select(['B4', 'B3', 'B2']);
var bandSpecificMasks = imgBandSubset.gt(200);
var imgBandSubsetMasked = imgBandSubset.updateMask(bandSpecificMasks);
print('Multi-band mask image', bandSpecificMasks);
print('Image, variable band masks', imgBandSubsetMasked);
Map.addLayer(bandSpecificMasks, null, 'Multi-band mask image');
Map.addLayer(imgBandSubsetMasked, trueColorViz, 'Image, variable band masks');
// Note that there is only a single alpha channel for visualization, so when
// the ee.Image is rendered as an RGB image or map tiles, a masked pixel in any
// band will result in transparency for all bands.

// Floating point mask values between 0 and 1 will be used to define opacity
// in visualization via Map.addLayer and ee.Image.visualize.
var landMaskFloat = landMask.add(0.65);
var imgMaskedFloat = img.updateMask(landMaskFloat);
print('Image, partially transparent', imgMaskedFloat);
Map.addLayer(imgMaskedFloat, trueColorViz, 'Image, partially transparent');

Configuration de Python

Consultez la page Environnement Python pour en savoir plus sur l'API Python et sur l'utilisation de geemap pour le développement interactif.

import ee
import geemap.core as geemap

Colab (Python)

# A Sentinel-2 surface reflectance image.
img = ee.Image('COPERNICUS/S2_SR/20210109T185751_20210109T185931_T10SEG')
true_color_viz = {
    'bands': ['B4', 'B3', 'B2'],
    'min': 0,
    'max': 2700,
    'gamma': 1.3,
}
display('Sentinel-2 image', img)
m = geemap.Map()
m.set_center(-122.36, 37.47, 10)
m.add_layer(img, true_color_viz, 'Sentinel-2 image')

# Create a Boolean land mask from the SWIR1 band water is value 0, land is 1.
land_mask = img.select('B11').gt(100)
display('Land mask', land_mask)
m.add_layer(land_mask, {'palette': ['blue', 'lightgreen']}, 'Land mask')

# Apply the single-band land mask to all image bands pixel values equal to 0
# in the mask become invalid in the image.
img_masked = img.updateMask(land_mask)
display('Image, land only', img_masked)
m.add_layer(img_masked, true_color_viz, 'Image, land only')

# Masks are band-specific. Here, a multi-band mask image is used to update
# corresponding input image band masks.
img_band_subset = img.select(['B4', 'B3', 'B2'])
band_specific_masks = img_band_subset.gt(200)
img_band_subset_masked = img_band_subset.updateMask(band_specific_masks)
display('Multi-band mask image', band_specific_masks)
display('Image, variable band masks', img_band_subset_masked)
m.add_layer(band_specific_masks, None, 'Multi-band mask image')
m.add_layer(
    img_band_subset_masked, true_color_viz, 'Image, variable band masks'
)
# Note that there is only a single alpha channel for visualization, so when
# the ee.Image is rendered as an RGB image or map tiles, a masked pixel in any
# band will result in transparency for all bands.

# Floating point mask values between 0 and 1 will be used to define opacity
# in visualization via m.add_ee_layer and ee.Image.visualize.
land_mask_float = land_mask.add(0.65)
img_masked_float = img.updateMask(land_mask_float)
display('Image, partially transparent', img_masked_float)
m.add_layer(img_masked_float, true_color_viz, 'Image, partially transparent')
m