| Uso | Muestra |
|---|---|
ee.PixelType(precision, minValue, maxValue, dimensions) | PixelType |
| Argumento | Tipo | Detalles |
|---|---|---|
precision | Objeto | Precisión del píxel, que puede ser "int", "float" o "double". |
minValue | Número, valor predeterminado: nulo | Es el valor mínimo de píxeles de este tipo. Si la precisión es "float" o "double", puede ser nulo, lo que significa infinito negativo. |
maxValue | Número, valor predeterminado: nulo | Es el valor máximo de píxeles de este tipo. Si la precisión es "float" o "double", puede ser nulo, lo que significa infinito positivo. |
dimensions | Número entero, valor predeterminado: 0 | Es la cantidad de dimensiones en las que pueden variar los píxeles de este tipo. 0 es un escalar, 1 es un vector, 2 es una matriz, etcétera. |
Ejemplos
Editor de código (JavaScript)
print(ee.PixelType('int', 0, 1)); // int ∈ [0, 1] print(ee.PixelType('int', -20, -10)); // int ∈ [-20, -10] print(ee.PixelType('float')); // float print(ee.PixelType('double')); // double print(ee.PixelType('double', null)); // double print(ee.PixelType('double', null, null)); // double print(ee.PixelType('double', null, null, 0)); // double print(ee.PixelType('double', null, null, 1)); // double, 1 dimensions print(ee.PixelType('double', null, null, 2)); // double, 2 dimensions print(ee.PixelType('double', null, null, 3)); // double, 3 dimensions print(ee.PixelType('double', null, null, 10)); // double, 10 dimensions print(ee.PixelType('double', null, null, 1e8)); // double, 100000000 dimensions print(ee.PixelType('double', 1, 2, 0)); // double ∈ [1, 2] print(ee.PixelType('double', 1, 3, 2)); // double ∈ [1, 3], 2 dimensions print(ee.PixelType('double', -4, -3, 0)); // double ∈ [-4, -3] print(ee.PixelType('double', null, 2.3, 0)); // double print(ee.PixelType('double', 3.4, null, 0)); // double
import ee import geemap.core as geemap
Colab (Python)
display(ee.PixelType('int', 0, 1)) # int ∈ [0, 1] display(ee.PixelType('int', -20, -10)) # int ∈ [-20, -10] display(ee.PixelType('float')) # float display(ee.PixelType('double')) # double display(ee.PixelType('double', None)) # double display(ee.PixelType('double', None, None)) # double display(ee.PixelType('double', None, None, 0)) # double display(ee.PixelType('double', None, None, 1)) # double, 1 dimensions display(ee.PixelType('double', None, None, 2)) # double, 2 dimensions display(ee.PixelType('double', None, None, 3)) # double, 3 dimensions display(ee.PixelType('double', None, None, 10)) # double, 10 dimensions # double, 100000000 dimensions display(ee.PixelType('double', None, None, 1e8)) display(ee.PixelType('double', 1, 2, 0)) # double ∈ [1, 2] # double ∈ [1, 3], 2 dimensions display(ee.PixelType('double', 1, 3, 2)) display(ee.PixelType('double', -4, -3, 0)) # double ∈ [-4, -3] display(ee.PixelType('double', None, 2.3, 0)) # double display(ee.PixelType('double', 3.4, None, 0)) # double