Pengumuman: Semua project nonkomersial yang terdaftar untuk menggunakan Earth Engine sebelum
15 April 2025 harus
memverifikasi kelayakan nonkomersial untuk mempertahankan akses Earth Engine.
ee.Geometry.buffer
Tetap teratur dengan koleksi
Simpan dan kategorikan konten berdasarkan preferensi Anda.
Menampilkan input yang di-buffer berdasarkan jarak tertentu. Jika jaraknya positif, geometri diperluas, dan jika jaraknya negatif, geometri diperkecil.
Penggunaan | Hasil |
---|
Geometry.buffer(distance, maxError, proj) | Geometri |
Argumen | Jenis | Detail |
---|
ini: geometry | Geometri | Geometri yang sedang di-buffer. |
distance | Float | Jarak buffering, yang mungkin negatif. Jika tidak ada proyeksi yang ditentukan, unitnya adalah meter. Jika tidak, unit berada dalam sistem koordinat proyeksi. |
maxError | ErrorMargin, default: null | Jumlah maksimum error yang dapat ditoleransi saat memperkirakan lingkaran buffering dan melakukan proyeksi ulang yang diperlukan. Jika tidak ditentukan, nilai defaultnya adalah 1% dari jarak. |
proj | Proyeksi, default: null | Jika ditentukan, buffering akan dilakukan dalam proyeksi ini dan jarak akan ditafsirkan sebagai satuan sistem koordinat proyeksi ini. Jika tidak, jarak ditafsirkan sebagai meter dan buffering dilakukan dalam sistem koordinat bola. |
Contoh
Code Editor (JavaScript)
// Define a Geometry object.
var geometry = ee.Geometry({
'type': 'Polygon',
'coordinates':
[[[-122.081, 37.417],
[-122.086, 37.421],
[-122.084, 37.418],
[-122.089, 37.416]]]
});
// Apply the buffer method to the Geometry object.
var geometryBuffer = geometry.buffer({'distance': 100});
// Print the result to the console.
print('geometry.buffer(...) =', geometryBuffer);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(geometry,
{'color': 'black'},
'Geometry [black]: geometry');
Map.addLayer(geometryBuffer,
{'color': 'red'},
'Result [red]: geometry.buffer');
Penyiapan Python
Lihat halaman
Lingkungan Python untuk mengetahui informasi tentang Python API dan penggunaan
geemap
untuk pengembangan interaktif.
import ee
import geemap.core as geemap
Colab (Python)
# Define a Geometry object.
geometry = ee.Geometry({
'type': 'Polygon',
'coordinates': [[
[-122.081, 37.417],
[-122.086, 37.421],
[-122.084, 37.418],
[-122.089, 37.416],
]],
})
# Apply the buffer method to the Geometry object.
geometry_buffer = geometry.buffer(distance=100)
# Print the result.
display('geometry.buffer(...) =', geometry_buffer)
# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(geometry, {'color': 'black'}, 'Geometry [black]: geometry')
m.add_layer(
geometry_buffer, {'color': 'red'}, 'Result [red]: geometry.buffer'
)
m
Kecuali dinyatakan lain, konten di halaman ini dilisensikan berdasarkan Lisensi Creative Commons Attribution 4.0, sedangkan contoh kode dilisensikan berdasarkan Lisensi Apache 2.0. Untuk mengetahui informasi selengkapnya, lihat Kebijakan Situs Google Developers. Java adalah merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-26 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-26 UTC."],[[["\u003cp\u003e\u003ccode\u003ebuffer()\u003c/code\u003e returns a modified Geometry that is expanded or contracted by a specified distance.\u003c/p\u003e\n"],["\u003cp\u003ePositive distances expand the geometry outwards, while negative distances contract it inwards.\u003c/p\u003e\n"],["\u003cp\u003eThe buffering can be performed using meters or a projected coordinate system by specifying the \u003ccode\u003eproj\u003c/code\u003e parameter.\u003c/p\u003e\n"],["\u003cp\u003eAn optional \u003ccode\u003emaxError\u003c/code\u003e parameter controls the accuracy of the buffer approximation.\u003c/p\u003e\n"]]],[],null,["# ee.Geometry.buffer\n\nReturns the input buffered by a given distance. If the distance is positive, the geometry is expanded, and if the distance is negative, the geometry is contracted.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|------------------------------------------------------|----------|\n| Geometry.buffer`(distance, `*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|------------------|----------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `geometry` | Geometry | The geometry being buffered. |\n| `distance` | Float | The distance of the buffering, which may be negative. If no projection is specified, the unit is meters. Otherwise the unit is in the coordinate system of the projection. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when approximating the buffering circle and performing any necessary reprojection. If unspecified, defaults to 1% of the distance. |\n| `proj` | Projection, default: null | If specified, the buffering will be performed in this projection and the distance will be interpreted as units of the coordinate system of this projection. Otherwise the distance is interpereted as meters and the buffering is performed in a spherical coordinate system. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a Geometry object.\nvar geometry = ee.Geometry({\n 'type': 'Polygon',\n 'coordinates':\n [[[-122.081, 37.417],\n [-122.086, 37.421],\n [-122.084, 37.418],\n [-122.089, 37.416]]]\n});\n\n// Apply the buffer method to the Geometry object.\nvar geometryBuffer = geometry.buffer({'distance': 100});\n\n// Print the result to the console.\nprint('geometry.buffer(...) =', geometryBuffer);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(geometry,\n {'color': 'black'},\n 'Geometry [black]: geometry');\nMap.addLayer(geometryBuffer,\n {'color': 'red'},\n 'Result [red]: geometry.buffer');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a Geometry object.\ngeometry = ee.Geometry({\n 'type': 'Polygon',\n 'coordinates': [[\n [-122.081, 37.417],\n [-122.086, 37.421],\n [-122.084, 37.418],\n [-122.089, 37.416],\n ]],\n})\n\n# Apply the buffer method to the Geometry object.\ngeometry_buffer = geometry.buffer(distance=100)\n\n# Print the result.\ndisplay('geometry.buffer(...) =', geometry_buffer)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(geometry, {'color': 'black'}, 'Geometry [black]: geometry')\nm.add_layer(\n geometry_buffer, {'color': 'red'}, 'Result [red]: geometry.buffer'\n)\nm\n```"]]